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serious mismatch between input-timing and pacing of A.I., unplayable.

The commonly adopted strategy is to hit an enemy, avoid them until their invincibility wears off, then hit them again. I could shorten the time of invincibility, but I worry that it would make the game too simple and easy.

While that is a reasonable strategy, I've had a few cases where the enemy didn't register a hit OUTSIDE the invincibility-period.