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Thanks for the quick reply! For the movement toggle, I like the idea you have about the press to activate, but stay tapping to move. Even so, I'd love to try a toggle approach. Maybe just keep it as an option and see what people are into? As for climbing, knowing that it applies to edges is a useful tip. I'll have to go in with that knowledge and see if I can't get it down and maybe offer some better feedback. I actually have been talking to friends and they have liked the slow movement, I might just need more time with it. I'm still pretty set on using your arms to move though... I'd need to try to be sure. Anyways good luck and thanks for the demo!

> I actually have been talking to friends and they have liked the slow movement, I might just need more time with it.

There are a fair number of options in the menu to tweak to your hearts content. 'Realistic' has been calibrated against my own movements - I measured the number and distance of steps it'd take me to cross my room and tweaked it to match the same with walking in place.

Having said that, I think the issue that many are finding with 'slow' movement (and probably effecting yourself) is that the system currently prefers exaggerated head motion when walking. The best way to achieve this is by essentially pushing off and landing on the tippy toes before allowing the heel to land on the ground. This produces a pronounced head motion which works well with the system.

The other method of walking that I've observed and tested myself is definetly much slower than intended (about 1/4 to 1/3rd of intended pace) - so hopefully the calibration changes will allow both users to enjoy the system at all motion ranges. Luckily, jogging and running speeds consistently produce sufficient head motion for all users.

Hi Steve, just to let you know, the demo has been updated with a lot of the fixes. You should find the experience to be substantially improved if you'd like to give it another shot! Cheers.