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Hi Steve,

Thanks for the reply. Excellent comments.

I've been working on remedying a lot of the issues you've described (as they've also been experienced by other users). The comment about the boundary walls is quite useful, and I'll have to have a play around with it.

I actually had the double click to toggle movement on implemented before, but changed it under advice from another tester. Having tried both methods, I think I prefer the touch to move option more; allows flexibility without adding additional stress to having to push down. I might actually merge the options into one unified - click to start movement, but lift off finger completely to stop as the default. That way you don't accidentally trigger movement, but you don't have to grind your thumb into the touchpad. I'll see how user feedback goes.

The climbing is something I've been working hard on - both in conveying when you can climb and in communicating to users how to climb. The long and short of it is essentially that you can grab corners to pull yourself around. You can also grab shallow inclines (like the top of a table, or the top of the Huge Robot foot). Hopefully those changes will help improve how the climbing is perceived.

The slow walking locomotion is another issue I've been working hard on. The real challenge is that there are a variety of styles of walking in place, that a single default setting can't readily capture. So working on a detailed calibration system that will allow users to set it closer to their personal preference/style of moving right off the bat. For the people that it works for (currently), I've been told it's fantastic for all movement speeds though.

Hope to get an update in shortly.

Thanks for the quick reply! For the movement toggle, I like the idea you have about the press to activate, but stay tapping to move. Even so, I'd love to try a toggle approach. Maybe just keep it as an option and see what people are into? As for climbing, knowing that it applies to edges is a useful tip. I'll have to go in with that knowledge and see if I can't get it down and maybe offer some better feedback. I actually have been talking to friends and they have liked the slow movement, I might just need more time with it. I'm still pretty set on using your arms to move though... I'd need to try to be sure. Anyways good luck and thanks for the demo!

> I actually have been talking to friends and they have liked the slow movement, I might just need more time with it.

There are a fair number of options in the menu to tweak to your hearts content. 'Realistic' has been calibrated against my own movements - I measured the number and distance of steps it'd take me to cross my room and tweaked it to match the same with walking in place.

Having said that, I think the issue that many are finding with 'slow' movement (and probably effecting yourself) is that the system currently prefers exaggerated head motion when walking. The best way to achieve this is by essentially pushing off and landing on the tippy toes before allowing the heel to land on the ground. This produces a pronounced head motion which works well with the system.

The other method of walking that I've observed and tested myself is definetly much slower than intended (about 1/4 to 1/3rd of intended pace) - so hopefully the calibration changes will allow both users to enjoy the system at all motion ranges. Luckily, jogging and running speeds consistently produce sufficient head motion for all users.

Hi Steve, just to let you know, the demo has been updated with a lot of the fixes. You should find the experience to be substantially improved if you'd like to give it another shot! Cheers.