Thanks, i'm already decode rest of structure yesterday. But i have some questions:
Some sprites/entities have name like "trig_vis\0ll\0\xcd..." (\xcd just trash from buffer, and text actually null-terminated string?) and i saw some trig_pushleft2\0someting that don't work. What is it? (example at two cobras bfg door) Or trigger's advanced logic hard coded?
How last level brain activates cobra's doos? It's have trig 900 and active trig_explowall, but cobra's doors have id 164, and i can't find trigger for it.
Skin id described in source? For my decoder i just using manual assotiation.