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A classic sokoban with a little twist! Nice effects and sounds.
I think what the theme could be extended a little bit more than just "previous level is a block on a current level" gameplay wise. Like the layout of the level will show which next item will appear in the next level or something.  Also, "undo" mechanic could be useful to not restart level if you mispressed a button.

Great game and simple at first glance puzzles made me think hard enough.

I'm a little bit sad what we didn't make a simplier and html-friendly game but well... If you would like to play our submission - it would be cool!


game maker html5 is an easy export, though with my vampire survivors clone i had to redo my loot system (ds_list) to use strings of the object names instead of the real equivalents because they didnt trigger properly

Yeah... Those quirks could be not transparent what is working and what is don't when export. We were using Godot and played with 3D and external physics engine... It was exported to the HTML5 just fine... except that external physics engine. It could be predicted but oh well...

i actually had a lot of trouble, it was crashing at start at first, after hours i finally figured out it was because i hadnt deleted "tilesets" that didnt have their associated sprites anymore (which only crashed on html5)