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Yeah... Those quirks could be not transparent what is working and what is don't when export. We were using Godot and played with 3D and external physics engine... It was exported to the HTML5 just fine... except that external physics engine. It could be predicted but oh well...

i actually had a lot of trouble, it was crashing at start at first, after hours i finally figured out it was because i hadnt deleted "tilesets" that didnt have their associated sprites anymore (which only crashed on html5)