Awesome, I love it! Really cool concept for a boss rush. I don’t think I’ve ever played a boss rush where you’re not actually trying to hit the boss, but I think the core mechanic of throwing bananas into the light felt super good. It’s like “indirect combat”, it’s really cool; I might steal that someday…
Boss variety was great too. I was surprised by how much mileage you were able to get from just changing up the movement and projectile patterns between bosses, but each fight felt quite different. The music changing between bosses was great too.
Ended my first run with 17 hits. Tried hard mode, but got taken down by the big gorilla. I might come back to this to conquer hard mode. Also I loved the minimalist UI with the banana in the background for the player’s HP bar. All-around great job! I really enjoyed this one.