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(+1)

Played the forest level. All in all I did enjoy it the same way I enjoy Super C, but I do have a list of nitpicks:

-Feels a lot more chaotic than Super C. Probably because you have about 8 different elements at play all kinda thrown together.

-The stage is also very drawn out. I think had the stage been more thematically split up you could have also split up the enemies/hazards, making the stage feel more fresh throughout and also not feeling as cluttered.

-Some elements are hard to see. Like the guys who shoot blood among all the other blood that's on screen.

-The boss laser felt more like a trick. Up until that point I'd always been forced to be active and so never used the duck. Suddenly being forced to use it screwed me up.

-Weapons never stood out to me. They all seem incredibly similar, bar the one which shoots out in all directions which just feels out of place. This certainly seems more Super C inspired to me; it might be worth looking at Contra 3 Alien Wars for weapon inspiration. I always found that game does weapon strat best.

-The respawn time feels a little bit too long.

-Something about the game still feels flat, perhaps a lack of sound effects for movement? That's a stab in the dark though.

-Lastly, when I pressed shift in the config, it wouldn't recognize it.

All I can think of for now. If you're looking for anymore feedback hit me up.

Greetings! Thanks for the detailed feedback!
To be honest, I completely agree with all the points. Problems with the key in the unity engine itself, I do not know how to solve it yet
The level may seem drawn out because of the not quite successful level design. In the future I will correct it and the tightness will disappear

(+1)

I timed it. First part took about 6:20 where as the first level of Super C only takes about 2:00. 6 Mins might not be long for a regular platformer but for something as fast paced as a contra game, 6 minutes is a long time.

Few other things I noticed:

-The marks for missiles that come down could be a lot clearer. I'm not sure if this is currently the case, but it didn't seem like they display on the top layer, perhaps that's just because they're blending in, but being on top might help.

-Lives should really reset between sections. RN I'm just killing myself to reset.

-Speaking of lives, it seems that getting score gives lives, but it might be more meaningful if there was an indicator of how much score you need between lives. 

Sorry for the late reply. 
I can not do levels for 2 minutes, because the game will be very short. Graphic content comes hard to me.
I'll correct  missiles marks, really not very noticeable.
I think that I will add the restart button. 
And the score counter always seemed to me an interesting item, I don't want to remove it (or reset when a player gets a life)