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(+1)

I timed it. First part took about 6:20 where as the first level of Super C only takes about 2:00. 6 Mins might not be long for a regular platformer but for something as fast paced as a contra game, 6 minutes is a long time.

Few other things I noticed:

-The marks for missiles that come down could be a lot clearer. I'm not sure if this is currently the case, but it didn't seem like they display on the top layer, perhaps that's just because they're blending in, but being on top might help.

-Lives should really reset between sections. RN I'm just killing myself to reset.

-Speaking of lives, it seems that getting score gives lives, but it might be more meaningful if there was an indicator of how much score you need between lives. 

Sorry for the late reply. 
I can not do levels for 2 minutes, because the game will be very short. Graphic content comes hard to me.
I'll correct  missiles marks, really not very noticeable.
I think that I will add the restart button. 
And the score counter always seemed to me an interesting item, I don't want to remove it (or reset when a player gets a life)