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I am simply speechless by this submission. Volumetric lighting, enemy pathfining, killer UI and visuals overall, AND some cutscenes? HOW?! Very good job to everyone who worked on this project, I'm sure you'll all quite tired right now. My only feedback/complaint would be that the level design seemed to deteriorate in quality/smoothness of progression over time. I went from "another new area, wow!" to "how is there still more, can I be done yet?". Other than that though, amazing work!

Really appreciate the kind words man. Totally agree with you in regards to the level design and progression. The forest area is one that we wish we spent more time play testing and iterating on as it's a location that definitely feels like 'Can I be done yet?'.
Thanks for playing, finding it hard to find time to play all these cool entries, will give yours a go!