Super pretty visuals and cool mechanics, I really liked that it was "turn based" for the enemies to move. I think buffering the player inputs would be great as there is a lot of my inputs that didn't react because I typed too quick. Anyway I had fun, good job !
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Glad you like it! :)
The idea at the beginning was that no delay would exist between movements (just the animation itself completing), but I had a lot of problems with the enemies actually breaking the game because the player moved too fast. So I had to put a delay between actions, but if you hold the key down it should move as soon as the delay is over