Love the weight of going up the stairs, really felt like you had to put in a bit of work. You have really managed to create your own unique style of games. If you keep at it you'll eventually get a cult following for sure!
Thank you, getting the feel of the weight was a design priority.
Part of my reasoning for doing a bunch of short game jams this summer was to try different things and search to find my voice as a developer. But I think maybe I had one all along!