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Unfortunately I don’t have the license to publish to Mac OS. But I did find an article that might be useful.

www.howtogeek.com/187359/5-ways-to-run-windows-software-on-a-mac/amp/

**note that I’ve never  actually tried to emulate Windows software on a Mac before.

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When you say a license to publish, do you mean you don't have a Mac to write it on? You don't need a license to write software for the Macintosh, just a mac :-)

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I meant that I don’t have the Mac export module for Gamemaker:Studio(1), Apple developer account/certificates  or a Mac to test and develop the game on. “License” just seemed an easier way to say it. It’s a good point thought, I need to look into ways to make the game more accessible.

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Sorry, I didn't understand you were using Gamemaker:Studio, thought you just coded it in C/C++.  

I coded it in GML Gamemaker’s propriety language.