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(1 edit)

I meant that I don’t have the Mac export module for Gamemaker:Studio(1), Apple developer account/certificates  or a Mac to test and develop the game on. “License” just seemed an easier way to say it. It’s a good point thought, I need to look into ways to make the game more accessible.

(+1)

Sorry, I didn't understand you were using Gamemaker:Studio, thought you just coded it in C/C++.  

I coded it in GML Gamemaker’s propriety language.