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Fitting main theme and sounds. ^_^
Nice pixel art and camera motions.
Funny mechanics.
Overall enjoyable.

Visually though i think stone, dirt, and forks stick out too much. They are different in style from the character and floaties and stone coloration feels out of place.
Stone coloration weirdness is like when you edit a photo and paste in a human from another photo, and one of the reason a pasted human visually sticks out is because he was shot in another lighting conditions. Unless you manually edit color levels of a pasted human and do a ton of other manipulations he will continue to stick out.  
This is one of the reasons i don't really like working with textures, esp coming from different sources.

Gameplay-wise one thing i wish is a reset button or at least a possiblity to kill yourself with forks.
I got stuck on a second level with seeds and couldn't get out of a stone womb below.

Also some minor bugs: 
* Inability to lay dirt when pressing one's face against the wall.
* First level with seed introduction i ned to complete 2 times because somehow the exit door just led me to the same level all over again.

(5 edits)

Of the art, I only brought in the fork, the hat, and the seed. The rest is made by hand. I wasn't really thinking much about lighting on the rocks, since I was just focusing on making a tilemap that didn't look awful. Overall, yeah, the art is super rushed and non-cohesive. That's mainly because I figured iterating on gameplay elements was more important than making a cohesive art style. The art process was pretty literally: start making it and only redo it if it looks awful. Originally, the setting was to be different per level, but no time ^.^,  so rocks.

There actually is a built-in reset. If you hit esc or start on a controller, it brings up a menu to restart the level or quit. I understand that in game jams, you don't assume normal controls stuff is true, so I get why you didn't find it.

Thanks for the input and letting us know about bugs :).