Bought this game last night and I think it is very, very good and a great concept. I was hooked and played through all of v.0.0017d. I have a few things that need to be fixed and a couple of comments for improving the game in general:
High Priority Fixes (I would double-check these everywhere):
- I am unable to beat level 2 (and unlock sandbox mode with it?). The round number just goes to 7/6, rather than advancing to a victory screen.
- The slave driver's don't seem to work on Level 3 and soft-lock the game (this impacts everything else as well).
- The spoiled princess doesn't seem to actually generate more income when an enemy is defeated (at least on level 2).
- The slave workers don't seem to be able to break the rocks (at least in level 4)
- Pathing issues - sometimes units transporting slaves won't be able to get to their destination. This is especially true with cages that are in the corner of the map. An easy fix would be to make the cage much smaller (and perhaps have the slave driver walk the slave on a leash). This also happened when transporting a worker to upgrade the statue.
- Not sure if chariot is working properly (may not need a trained pony boy to unlock the power).
Improvements I'd Like to See:
- A true sandbox mode (infinite waves of opponents) where you can see how long you last.
- Improved male textures / designs. Instead of a white model, the males should have skin tone and hair. Rather than making the enemies harder to defeat, have different tiers of enemies (e.g. buff guy, gym bro, frat guy, business man, etc.) that have different mechanics against the women. I'd also love to see them be able to resist. Maybe they can fight back and temporarily stun an enforcer? A fear mechanic would be great, too. If the male is significantly outclassed or debuffed enough, he will cower on his knees or voluntarily surrender to the women.
- Powers should give money or some improvement for using them. I was disincentivized from using Goddess Jessica, Brat Trample, and Chariot because they are not profitable. In the case of Chariot, I think it would be awesome if it caused the males to cower.
- Selling slaves should grant more money than normally defeating them. The player should be incentivized to sell slaves / interact more with the slavery mechanics and not enforcer spam.
- Would love to see some buildings that slaves can work to generate passive income (e.g. mine, workhouse) that maybe also provide other bonuses (e.g. reduce the cost of a specific unit).
This has the potential to be a FANTASTIC game. I really hope you continue to develop and improve on it. I've always dreamed of making a Femdom RTS game but sadly lack the technical skills. This scratches the itch. PLEASE, don't be discouraged by it not catching on so quickly. I'm sure if you made a Patreon and f95 zone for the game, it would be an instant hit. Problem is, there's a lot of bad people out there that will leak the game for free and you deserve to make some money to compensate for the hard work.
Best of luck going forward. I'm excited to see how this game evolves going forward.
Cheers,
Bobbie