Still looking for updates (why do I keep coming back to this masterpiece of a game)?
bs0456501
Recent community posts
First off, I absolutely LOVE this game. It is so well done. Honestly, this has the potential to really set itself apart from everything else in the space and really hit it big.
Here are some of my suggestions as you move forward in the development. It is obviously still your game so feel free to implement as you wish:
(1) I would add more to the list of kinks. I am not big into fart, and piss, or bloodplay (and I think they are less common kinks). I think there is a lot of room to add with just traditional BDSM (tying the MC up, spanking, riding crop, shoe smelling).
(2) Consequence of each fight. Sometimes when I play I feel like each individual fight isn't very important. Playing on Very Hard Difficulty, I get the sense that "there is no way I win this fight but I will level up and be better next time." I would suggest you add some mechanic that after each fight, the MC gets a little more mentally broken and can result in the ultimate defeat of the Queen's Conduit. I don't think this would be too penalizing since the game gives you plenty of chances to save your progress. It also seems like you alluded to that in the opening of the game... and maybe it is already a planned mechanic, idk. I think it would be interesting to see "submission" or something like that take over your soul and you lose the game if that becomes 100%.
(3) Lean into the kink. I really liked the fight with Brittany where you had to avoid the stomping of her heels. I think that was wonderful and would love to see more moves that need to be avoided along those lines.
(4) Interactive H-Scenes. First, I really appreciate that the game can be played with just one hand LOL. I think that when you lose a fight, it might be good to have H-Scenes that require you to take action. For example, moving the players lips if you are kissing her foot or tongue if you are worshipping her body. I would also like to see less sexual punishments sometimes if you lose. Your opponent might force you to give her a massage or paint her nails (and you might get punished if you fail to complete the task on time - even if you succeed maybe you will start the next fight with less energy).
(5) Implementing money. It seems like you had a stat for $ in the top right corner when I hit pause? I'm not sure if you plan to incorporate money or more items, but I think $$$ could play a role with the H-side as well. Maybe one of your opponent takes your money when you lose or you need $$$ to get out of a sticky situation.
Anyway, excellent game. Feel free to respond to none of this or parts of this. I hope you succeed and I hope to subscribe to your Patreon soon! Best of luck! Very fun game!
LOVE the new update (though haven't played the full thing yet). I love the Amazon design in the new Level II (I hope they will be a playable unit at some point).
Do you have an email or other contact where I can direct message you? I have a lot of ideas but I think it would be too much for this message board (which I have already monopolized).
Thanks! :)
Lmao! I was thinking last night maybe you could add more tags to the game or do something with that to boost your exposure. If you did the traditional marketing with a Patreon / supporter tiers and whatnot, you'd probably get more engagement.
Either way, I left a review that will hopefully boost you in the algo. :)
Love the new update, especially the thematic maps (prison, pool, and battle). There is an issue with battle where placing a cage disrupts the movement for all units on the map (did not play the fixed tutorial version though). The last level also has some pathing issues for enemies reaching the main base.
Great work all-in all. I won't keep spamming your message board but I love your game. If you want to reach out with questions or whatnot you can always reach me at bs0456501@gmail.com (kinda a throwaway address I use for these things).
Good luck and loving the gradual improvements!
I'd also look out for two things...
First, make sure that the Teaser actually kills a chastised opponent. In my case if a teaser brings an opponent below 0 health, he is resetting to 1,000 health.
Second, if an opponent has a large amount of HP, and takes multiple animations for the Taekwondo Girl to kill... I am getting cash for each one of those animations. It netted me a lot of money next to a spoiled princess and I was loving it but probably not what you intended.
Not gonna lie... I saw it this morning, had nothing to do today, and... played through most of the game lol.
First off, this is great work and a big improvement from the previous version. I really you fixing the bugs I mentioned too.
The new units are amazing! I also LOVE the pool level and the mountain level!
As a general comment, I think the game excels when it is more Femdom, and less Tower Defense. There are a lot of times where the game is (in my opinion) too heavy on the beat-em-up / traditional tower defense (enforcers and brats) not enough focus on the additional features.
A few other notes I have to implement if you like them / agree:
- Difficulty: For the most part I like the bump-up in difficulty. I think the best formula is being able to win with fairly easily, but really thinking things through allows you to DOMINATE.
- Some levels move too fast (ex. mountain level) and this can take away from the eroticism of the game if you need to constantly be clicking. Some levels move too slow (e.g. the last level) and I'd recommend a 2x speed button.
-I'm often running into money / research issues that prevent me from getting the later-game units on any particular map.
For the research... I would change it so that the interrogation chair always gives 1 research point. Then all level 1 techs = 1 point, all level 2 techs = 2 points (so on and so forth). It doesn't make sense to me to need to interrogate 10 slaves for one new tech (in the case of the chastiser and teaser).
For the money... there's a lot you could do here. Starting with more money might be an easy fix to get the player ramped up earlier. You could also change the costs of certain units (to incentivize unit variety).
Last thing I'll say (and I would strongly recommend this) is that (1) slaves should give you money when they are defeated / eliminated. For example, send a slave to the interrogation chair and it gives you a reward (and then buff the $ received for selling slaves). (2) Powers should give you some kind of reward for using them. I love using Goddess Jessica, or the Chariot, but it's usually money I'm not going to receive if I destroy them that way.
Anyway, awesome game still and I'm sure you'll iron out the KINKS as you progress. Testament to the game's potential that I played it so quickly.
Cheers and good luck,
Bobbie
I am sooo excited and looking forward to it. I keep thinking of new things but it's your game ofc so I won't go on forever. If you ever want inspiration for new ideas, feel free to reach out!
I've always dreamed of a Femdom-like boys vs. girls RTS game where you can capture opponents. I've tried to pick up Unity a few times but it's never worked. You might be an inspiration to try again. ;)
Thanks for the quick reply! It's a great game for what it is right now. I'm sure you'd hear a lot more back if it was free - but that comes with it's own consequences.
One more thought based on what I read (assuming from you) on Reddit. You don't have to introduce 3 new buildings at the end of level 1 if you want to space the content out more. I think the idea of adding a new mechanic to every level is great (with maybe 20 levels overall).
One thing I'd LOVE to see though in the next update is an "infinite" mode where you see how many waves you can last for.
Thanks, and looking forward to the next update!
Bought this game last night and I think it is very, very good and a great concept. I was hooked and played through all of v.0.0017d. I have a few things that need to be fixed and a couple of comments for improving the game in general:
High Priority Fixes (I would double-check these everywhere):
- I am unable to beat level 2 (and unlock sandbox mode with it?). The round number just goes to 7/6, rather than advancing to a victory screen.
- The slave driver's don't seem to work on Level 3 and soft-lock the game (this impacts everything else as well).
- The spoiled princess doesn't seem to actually generate more income when an enemy is defeated (at least on level 2).
- The slave workers don't seem to be able to break the rocks (at least in level 4)
- Pathing issues - sometimes units transporting slaves won't be able to get to their destination. This is especially true with cages that are in the corner of the map. An easy fix would be to make the cage much smaller (and perhaps have the slave driver walk the slave on a leash). This also happened when transporting a worker to upgrade the statue.
- Not sure if chariot is working properly (may not need a trained pony boy to unlock the power).
Improvements I'd Like to See:
- A true sandbox mode (infinite waves of opponents) where you can see how long you last.
- Improved male textures / designs. Instead of a white model, the males should have skin tone and hair. Rather than making the enemies harder to defeat, have different tiers of enemies (e.g. buff guy, gym bro, frat guy, business man, etc.) that have different mechanics against the women. I'd also love to see them be able to resist. Maybe they can fight back and temporarily stun an enforcer? A fear mechanic would be great, too. If the male is significantly outclassed or debuffed enough, he will cower on his knees or voluntarily surrender to the women.
- Powers should give money or some improvement for using them. I was disincentivized from using Goddess Jessica, Brat Trample, and Chariot because they are not profitable. In the case of Chariot, I think it would be awesome if it caused the males to cower.
- Selling slaves should grant more money than normally defeating them. The player should be incentivized to sell slaves / interact more with the slavery mechanics and not enforcer spam.
- Would love to see some buildings that slaves can work to generate passive income (e.g. mine, workhouse) that maybe also provide other bonuses (e.g. reduce the cost of a specific unit).
This has the potential to be a FANTASTIC game. I really hope you continue to develop and improve on it. I've always dreamed of making a Femdom RTS game but sadly lack the technical skills. This scratches the itch. PLEASE, don't be discouraged by it not catching on so quickly. I'm sure if you made a Patreon and f95 zone for the game, it would be an instant hit. Problem is, there's a lot of bad people out there that will leak the game for free and you deserve to make some money to compensate for the hard work.
Best of luck going forward. I'm excited to see how this game evolves going forward.
Cheers,
Bobbie