Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Yeah it’s just me. 

I’m going to stay generous with the unlocks. Next update comes with 2 new units. Chastiser and teaser. 

A survival mode is actually a great idea. I hadn’t thought of it until now. im definitely going to do that soon

I am sooo excited and looking forward to it. I keep thinking of new things but it's your game ofc so I won't go on forever. If you ever want inspiration for new ideas, feel free to reach out!

I've always dreamed of a Femdom-like boys vs. girls RTS game where you can capture opponents. I've tried to pick up Unity a few times but it's never worked. You might be an inspiration to try again. ;)

Hey.

Ive just released a new update. Fixed most of the major bugs you mentioned. 

Theres new units, new background animations for some levels, new levels, new balancing etc... 

Love to hear what you think.  

Not gonna lie... I saw it this morning, had nothing to do today, and... played through most of the game lol.

First off, this is great work and a big improvement from the previous version. I really you fixing the bugs I mentioned too.

The new units are amazing! I also LOVE the pool level and the mountain level!


As a general comment, I think the game excels when it is more Femdom, and less Tower Defense. There are a lot of times where the game is (in my opinion) too heavy on the beat-em-up / traditional tower defense (enforcers and brats) not enough focus on the additional features.


A few other notes I have to implement if you like them / agree:

- Difficulty: For the most part I like the bump-up in difficulty. I think the best formula is being able to win with fairly easily, but really thinking things through allows you to DOMINATE.

- Some levels move too fast (ex. mountain level) and this can take away from the eroticism of the game if you need to constantly be clicking. Some levels move too slow (e.g. the last level) and I'd recommend a 2x speed button.

-I'm often running into money / research issues that prevent me from getting the later-game units on any particular map.

For the research... I would change it so that the interrogation chair always gives 1 research point. Then all level 1 techs = 1 point, all level 2 techs = 2 points (so on and so forth). It doesn't make sense to me to need to interrogate 10 slaves for one new tech (in the case of the chastiser and teaser).

For the money... there's a lot you could do here. Starting with more money might be an easy fix to get the player ramped up earlier. You could also change the costs of certain units (to incentivize unit variety).

Last thing I'll say (and I would strongly recommend this) is that (1) slaves should give you money when they are defeated / eliminated. For example, send a slave to the interrogation chair and it gives you a reward (and then buff the $ received for selling slaves). (2) Powers should give you some kind of reward for using them. I love using Goddess Jessica, or the Chariot, but it's usually money I'm not going to receive if I destroy them that way.

Anyway, awesome game still and I'm sure you'll iron out the KINKS as you progress. Testament to the game's potential that I played it so quickly.

Cheers and good luck,

Bobbie

I'd also look out for two things... 

First, make sure that the Teaser actually kills a chastised opponent. In my case if a teaser brings an opponent below 0 health, he is resetting to 1,000 health.

Second, if an opponent has a large amount of HP, and takes multiple animations for the Taekwondo Girl to kill... I am getting cash for each one of those animations. It netted me a lot of money next to a spoiled princess and I was loving it but probably not what you intended.