Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hello my sleepless companions. After wasting quite a bit of time fixing a very critical error I've been trying to cram as much stuff in the game as possible.

I really want to get all the core gameplay implemented first before i go and add things like achievements and stuff(hope i can get it done in time). I am working on it like a sweaty sweat shop.

What is done:

  • Modules(they are done , just need implementation)
  • Ships(easy to create new ships and expand)
  • EventManager(Dynamic and random events that effect their surroundings)
  • Variable pricing Between different tradepost(This is to produce income relatively easy if played correctly)
  • Abilities(Out of combat)-(you can use things like resource extraction or Refining fuel)

What needs to be done(some of this is already coded, i just need to plug it in):

  • Combat
  • Combat Abilities
  • Special Zone (will be hard to find and are meant for end game purposes to keep pushing the player)
  • Empire Draft to add peril to the game(every few cycles you will be drafted and you must pay off or lose ^growth)
  • Piracy (traveling the vastness of space can cause you to lose some of your resources or currency to pesky pirates-there will be ways to prevent this or atleast lower the likelyhood of it happening)
  • Gossip (Pay for special knowledge that might give you an edge)
  • Work orders(collect "quests" that reward you with rare modules or ships-should be easy to implement)
  • the Achievements ofcourse(will definitely not be able to use the google api since i dont know how and would take more time than i have to learn)

Here is a screenshot of a loot tab open after successfully extracting some resources

also some modules and a tooltip lel.

Im too sleep deprived to make senses sorry :) good night!