I like the combat system and I think this is a cool idea. I agree with some of the other comments here about the 2x2 layout of the QWER attacks and the room to the left. I had no idea what was causing the teleportation and decided to stop playing. I knew there was a puzzle, but I didn't know what it was. I think an animation of falling through the floor would have given me an indication of the puzzle type.
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Hey, appreciate you checking out the game!
Honestly, I personally saw this game as a concept test to see how things would work, reception, among other things. I'm happy that, despite the issues, you got the gist of what we tried to pull off.
That's an interesting suggestion for the puzzle room too! I'll juggle it with a couple of other ideas we have to improve that area.
Thank you so much for giving the game a chance and some of your time!