I love the game and the art is really cute! I've played for about an hour with 2 deaths. The upgrades seem a bit pricey. Unlocking the rails doesn't seem like it's that useful, especially since you can't keep the rail system if you die.
I do agree with some of the comments that the difficulty might be too high because one slip means complete reset. I kept thinking that maybe if there was an upgrade or an item to withstand a single blast it would be less stressful. Maybe there could be a cooldown on using the upgrade/item that is based on amount of blocks mined or works like the rails where you buy the upgrade to unlock the consumable item.
Alternatively, maybe the upgrades that you unlocked could carry over between runs?
Maybe one day there could be a permadeath mode (this version) and a more casual one with some forgiveness.
Overall it was very fun and I wishlisted on Steam!




