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Am I right that the only effect of food is to direct the ducks? They seem frustratingly uninterested in food. I had to go look at the source code to make sure that food was even supposed to do anything at all, which isn't ideal.

I did have a bit of fun doing a bunch of clicking and watching the ducks reproduce. Although I wasn't really sure what was going on there for a bit. I thought that maybe I had fed a duck enough that it got an "extra life" powerup or something. Eventually I figured it out.

I could see this getting interesting if you expanded the types of things with different effects you could drop on the map. Maybe give the player a random thing to drop.

Even though I found the gameplay a little unsatisfying, I am tempted to get back in there for a better score, so the leaderboard seems like a great use of time.

Food is for directing ducks away from threats. However it's just a factor as part of their Boids based movement and doesn't fully direct them towards a specific position. So sometime you can get that kind of "orbiting" effect for example. Once you know how it works, you can make use of it and feel the effect. But I agree that food should probably have been balanced to have a stronger effect.