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I think the concept is fine, though I find it hard to predict how shadow element changes. Sometimes it follows whatever element I use, sometimes it gets stuck on whichever element it had earlier. Other than that, the variety of spells was nice, but in practice I preferred to opt for a single-element build, in part because I couldn't tell how shadow's elements worked, and in part because it was too much thinking on top of trying to target down the enemies following me.

The gameplay felt a bit clunky - part of that may be my laptop not being the demon of the speed, so the framerate would be pretty limited? But also I felt like the second area in particular was really cramped, and on top of that I'd sometimes get stuck in a sneaky corner. Sometimes I also wouldn't see enemies that were right next to me, and there didn't seem to be auditory feedback for their melee attacks. I feel like having the game follow the third person perspective could alleviate some of these issues, as I'd be able to see nearby walls and melee attackers.

Still, I enjoyed casting spells here and there and the variety of upgrades was nice. I won't judge the assets, because by your own admission they were mostly external ones. Still, it's pretty nicely put together, I just wish the game (especially the second area) was a bit more spacious, to give better opportunities for outmaneuver the enemies.

(2 edits)

Thank you for your feedback! You can change the Shadow's element by hiting him with whatever elemental missile you want, and he will equip the element. It is written in one of the tutorial book in the lobby, but now I know very few read those and I'll try to make it clearer.

I'm aware of the issues you mentionned and I'll do my best to fix them :)