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Really need to increase the hitboxes on the Princess's plate minigame. They only trigger when you click directly on the center, and the minigame gives you very little time, so it's pretty much impossible to complete right now unless you're, like, a veteran Osu player or something. To players, I suggest not taking the Princess's Urgent Job until this is fixed. 

Also, when Loading a manual save from Your Room, the Exit button disappears. The only way I've been able to get it back is by going to the Wet Tunic Flyer and choosing Don't View the Flyer.

Thanks for reporting the exit button bug. We'll look into that and sorry for causing you issue! The princess Urgent Job is challenging, so if you are having trouble, we recommend doing more Training to increase your hp, or activating Story Mode in options menu to skip it. It's worth completing though (=

Thanks for playing Faulty Apprentice! -din

Found two more issues. Upon hitting Continue from the Main Menu, it always loads me to where Hilde is telling me about Equipment, but that was several days ago. I have to manually load my save from a save spot. This happens upon death, as well. It's worth noting that my save file was created in v1.0.5 and was opened in 1.0.6 to continue the game. 

As far as the exit button, sometimes it will also disappear after viewing Titles or Character Stats. Hopefully this helps.

Some of the minigames could use a short text box or graphic telling the player what to do and what not to do. For instance, during goblin attacks, a small graphic could pop up with a check mark beside the sword and shield and a skull beside the apple bombs. Same with the spider minigame. I thought I was supposed to kill the spiders. I didn't notice my HP going down, and I had to repeat everything I'd done that day because the game has no checkpoint system. Same thing with the Midnight minigame. I thought you had to click the words. Turns out you have to drag them onto the cat.

Or, if you prefer this kind of trial-and-error playstyle, I highly recommend a Quick Save button. There's nothing more frustrating than stumbling into a new minigame and dying, then having to repeat the entire day and click through all of the same text to try it again. It's gotten to the point where I find myself going back to the Room and manually saving after every conversation I have. It would be a good quality-of-life change and may result in the player being more immersed in the gameplay loop rather than having to break it after every conversation. 

Thank you for paying attention to feedback! This game is a wonderful work of art, and I want it to be as successful as possible!

Hey thanks for the additional reports Victor. I've just forwarded them to our QA team. I like your idea about the small graphic in the mini games, let me pitch it to my partner and we'll see what we can do. Glad to hear you are enjoying Faulty Apprentice over all and we appreciate the words of encouragement! Thanks for playing and good luck in the Final Battle! -din

Alrighty, I've finished the game, and I have to say, well done. I do feel like a lot of the plot points in the Final Battle were a tad rushed, but there were still some twists that caught me off guard. I won't mention which because I don't want to spoil things, but I did not see some of it coming, and it was delightful. Negative things happening makes a story better, because you appreciate the positive things more by comparison.

The only thing I found disappointing was that holding Fafnir changed nothing about the story. I have a magical glowing legendary fire blade, and no one commented on it. It wasn't described in the last battle at all. There were no extra actions that I could take with the legendary sword. After all that effort to get it, it felt kind of... meaningless. 

Going to the Hidden Grove also doesn't seem to be tied to a variable. Every time you visit the sword to see if you can pull it, you have to go through the same wall of text to get there. 

Though I did feel like the couple days leading up to the last battle were significantly impactful. The choices were written in such a way that I believed they had lasting consequences, which really deepened the immersion. Especially the entirety of the second weekend. I was genuinely worried, and that's hard to pull off. Whoever wrote that section, well done. Well done indeed. Really made the game feel dynamic and that choices matter.

Overall, the art is fantastic, the music gets stuck in my head, and the characters are all wonderfully unique. I haven't filled the Relationship bar on any of the characters yet, so I'll have to play again and see what results that yields. 

Thank you for the amazing game and the huge amount of effort you all have put into it!l

Thanks for the detailed feedback Victor and congrats for surviving the final battle! I know what you mean, I wish I could have added more paths for acquiring the Master Armor sets but so many variations to the final battle already I think it would have fried my brain XD 

I'm glad we got you with those twists and turns in the story! I tried to make the story start out fun and light to let player get used to characters and feel secure in the castle and forget the final battle, and then get really serious! So glad to hear those scenes are working. (=

Thank you for playing and giving such detailed feedback! As a show of appreciating, below is a sneak peak of what to look forward to next! 

Oh and you should join our discord to hang out with other apprentices! (=

Cheers! -din