Had a ton of fun playing through this! I love all the visuals, animation, and music--it was all really good!
I will echo what other people were saying, which is that the controls felt a little weird, but still fine once you get used to it. Only other criticism is that some things did lack a bit of clarity. For example, like you mentioned below, that the flying enemies have the same sightline cone that the ground enemies have, but they kill you when the others don't. The obstacles also didn't really look like obstacles, so that was a little tricky at first too (it almost looks like you could jump on it from one side), but once you learn that it's fine.
Minor bug: when you die, it seems like you can sometimes jump sometimes during the animation.
Potential spoiler for people who haven't played:
I couldn't tell if this was intentional, but you can herd the bots together a decent amount if you keep getting their attention. Figuring that out felt super fun for me! So if it is unintentional, it could be something to think about expanding on--it's a fun tactic! Was even more satisfying when I finally got the weapon and got three of them at once. Let me know if you want me to edit this out of the message so people can figure it out themselves too :)
Overall, awesome job! Would love to see more!
Thank you for pointing out the jumping death bug, I will fix that. The alerting enemies to bunch them together was not intentional but when I started playing I used that as a strategy myself, so I'll figure out how to make that a mechanic as well, thanks for pointing it out. I will balance a lot of things and add a lot after judging, thank you for your feedback!