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Great work. I really had a great time. Well done choosing something achievable so that you can really polish it up. I thought it was interesting that driving through the sand dunes and landing jumps was actually the faster way to go than the road that the game directs you towards.

On that same note, because the best route is through the sand dunes, it kind of made the water pick ups irrelevant. I kind of wish it was even more cartoony where I had more air control and could do more spins and flips in the air. Then you could even reward the player more significantly for landing those.

Was really a nice touch with the customization on the main menu and the general UI polish as well.

Really liked the music and it served the game well and felt right at home.

Definitely got a bit frustrated with the spinouts when I landed sometimes, but otherwise was really an enjoyable game.

Thanks for your submission, and congrats again.

Thank you so much! I really appreciate your in-depth feedback, especially on vehicle handling. Honestly, I have never made a car game before so the vehicle handling was just trial and error. Once the jam is over I hope to do a complete overhaul of the driving mechanics to make them a bit more responsive and physically based- same for the air control, in my original vision for the game, you could somersaults and 360s and the game would reward you for it. But for game jam time restraints, I'm very happy with how it turned out.