Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Gain Factory Reloaded comments Sticky

A topic by kittykiller kuriosity created Jul 29, 2023 Views: 10,166 Replies: 587
Viewing posts 201 to 224 of 224 · Previous page · First page

does clockworck wrench does something?

no


(1 edit)

Clockwork Wrenches basically limit the amount of items that go into a machine. They're useful for items that have similar crafting recipes to other items so that you don't put in too many items. 

It's kind of hard to explain but basically they aren't used in any crafting recipe which makes them somewhat useful (but I usually just insert silicon rock because 99% of the food crafting recipes don't use them)

Ma per ottenere il latte dalle cowgirls è necessario qualche strumento o si può ottenere senza strumenti??

Puoi ottenere il latte premendo Maiusc + clic sinistro. Puoi anche utilizzare una macchina per automatizzare questa operazione.

Non parlo italiano, quindi mi dispiace per la cattiva traduzione: incolpa Google.

(1 edit)

Grazie mille

Lo ha tradotto benissimo

Come si utilizza l' hexagan mould?

Metti lo stampo esagonale davanti a un'ape che ha il miele nello stomaco. Dovrebbe riempire lo stampo del miele.

(1 edit)

Come faccio ad ottenere la Royal Jelly?

Devi trasformare un'ape operaia in un'ape regina e lei produrrà pappa reale.

Grazie

(+1)

I think you mentioned posting the source code a while ago, will the source code be uploaded? Only reason I'm asking is to see if I can go in the code and find the values for how long it takes items to be crafted and doing them individually like I did a while ago was a bit annoying.

Developer(+1)

I do still plan on uploading the source code, I've just had a lot of irl things I needed to handle. I'll get it done as soon as I have time, hopefully by the end of this month, but I won't promise anything.

It's all good - I'm also curious to see what type of mods some people make to the game too

so in order to get milk... i need a machine that requires milk to harvest milk in crafting recipes... majority of the items need caramel to make basic machinery with need milk. How do I find a way out of this paradoxical situation? 

harwest by hand

So basically you first have to make a food that does not use any milk. For example: Sweet Potato Fries. They only require oil and potato and have a small, but still decent, amount of nutrition value. After this, you can receive some milk from a cowgirl. 

(1 edit)

Hello, i am having troubles with the arc furnace, how can i get graphene for the "electrodes"?

Alright so it's pretty complicated and it's definitely late game, so if you have any questions feel free to ask.

  • You need a reliable way to constantly make Dripping Honeycomb
  • You need a way to constantly make Fission Nukes.
  • You need to launch the fission nukes from a rocket silo to the dripping honeycomb to make the graphene. 

I still haven't played that much and need to figure out this setup more.

(2 edits)

How to get milk?

More detailed, if I talk to a fresh cowgirl, I can get heart value 4, but undressing bra needs 6. Are the missing two supposed to be a favorite food and favorite drink? I've checked their favorite food but those food require milk as ingredient, which is not available before getting first milk. Favorite drink is somehow better, since quite a fraction of cowgirls want berry juice, which do not need any milky part.

In some older version, things were easier - there are more cowgirls whose favorite food do not have milk as ingredient.

Or this still exist in new version, but just my bad RNG?

Edit: it seems that there is another way - feed A LOT nutrient and gain their body part. But I don't know about the details.

Developer

You can milk cowgirls without taking their bra off if you do it by hand. It is only when milking using a care robot that you need to undress them first.

(2 edits)

Why does the nuclear reactor constantly consume the fuel?

Stirling engine consumes fuel only when it generates electricity into the power network; when the network is "full" (in another word, the number on a substation reaches some "cap"), stirling engine will not consume fuel and does not generate more electricity.

However, nuclear reactor does not work in this way. Whether the network is "full" or not, nuclear reactor always consumes fuel, even if it is neither producing plutonium nor generating electricity.


Alternative solution:

Use Substation, then use Panel to read its number and set threshold, then use Logic gate to block fuel into Nuclear reactor when electricity level is high.

I think the nuclear reactor constantly consumes fuel as it allows for you to produce plutonium at a predictable rate. If it only consumed fuel when it needed to then the plutonium production would vary by factory.

The Sterling Engine ONLY produces energy so it only consumes fuel when it needs to.

Deleted 1 year ago
(1 edit)

The long distance funnel became much better in the new version than old version!

  • Old: Fixed length. New: Variable length.
  • Old: Has volume that blocks items and creatures. New: Only the input and output part have volume, but the middle part does not block items or creatures.
  • Old: Cannot cross over others. New: Cross over other long distance funnels, and even other structures, which makes the factory less "planar" in the design.

Combining those, sometimes one long distance funnel might be even better than (2 normal funnel + several belt) when it transfer items between containers.

But long distance funnel might have a bug:

When placing it, the output part has volume check (it should not overlay with other volumed structures), but the input part does not. You can put the input part inside a container, and the long distance funnel will take an item out to the output. (Placing the input part right connecting to the container can also transfer the item out, but here is a possibility to overlay the input part and the container.)

Is it a supposed feature to do so? Or really a bug?

Developer

I'm happy that the new long funnel has made things easier. The stuff about not checking collisions on the input is a bug. It shouldn't be a very difficult thing to fix, and I don't remember why I didn't make it check collisions on both ends to begin with. I could look into fixing it.

And a small problem: when I try to put a long funnel, its output point follow the mouse cursor. When everything is zooming in, I cannot see the input point; if zooming out, input point is visible but everything is small and I cannot set things precisely.

This thing also apply on belts, but not so severe.

Developer

Yeah that is an issue with the way that the placer works. If it was the input that followed the mouse, there would still be the same issue. I could have made it so that you can switch between the input following the mouse and the output following the mouse, which would help with this issue.

How does it select recipe when multiple are available?

For instance, if we put 2 Glass + 2 Rock + 2 Metal into an Assembler, they are possible to synthesize Transistor (2 Glass + 1 Rock + 1 Metal) or Oven (2 Rock + 2 Metal). In fact this will lead to Oven; if the output were already taken with some Transistor, it just synthesize nothing.

Developer

There is a priority system in the recipes, so there is never a point where the ingredients required to craft something will craft something else that only takes a subset of those ingredients, as long as you put only the right amount of ingredients into the crafter. The issue with the transistor recipe making an oven comes from that the oven has higher priority, which is an issue when you put 2 rock and 2 metal into it, but if you only put one rock and one metal into the crafter, it crafts the transistor as normal.

(1 edit)

Aiight, so I'm having some frame issues and I'm not sure where they're coming from. I have an AMD Ryzen 5 3600 6-Core CPU (3.6Ghz), 16GB of RAM and an AMD Radeon RX5700 graphics card. With GFR, Cookie Clicker, Discord, Firefox, and Spotify running, I'm hitting 14% CPU, 51% memory, and 0% disk usage.

I haven't done anything too intensive yet. One sterling engine, two ovens, about 6 mining rigs and about maybe 100 -150 conveyor belts. (Unfortunately, the spawn place for the goddess was a bit of a ways away from where a good sector of resources are, hence the number of conveyor belts.) Only thing that's really automated are the mining rigs. The rigs (3?) on the chocolate feed into themselves, a stone, and a metal rig. Think I have one last chocolate rig feeding directly into itself and the sterling engine.
I had the conveyors on the highest speed for a bit but then brought them all the way back down to the slowest to see if having all of them going quick was the issue. No luck.

Moving and crafting is bogged down, but after a few quick glances through the chat, I didn't immediately see anyone mention this issue. Sounds like they've gotten pretty far, too. I'm not sure if there's something wrong with what I'm doing either in-game or otherwise. Any advice would be much appreciated.
Haven't rebooted yet, so hey, could always be that.

Developer

It isn't an issue with your computer or anything, this is a common issue with items on conveyors. If you are having a lot of items on conveyors, it causes lag because the items do collision checks and all sorts, so I would instead recommend using long distance funnels for item transportation.

Ahh, okay. Thanks!

how do i harvest potatos 

nevermind

Deleted 1 year ago
Developer

You need to automate nuke production, so you need to automate nuclear fuel. The reactors produce more plutonium if they run at a higher temperature. Then you can use the rocket silo to automatically place down rockets, which will inherit the source and target coords from the silo. Then you just load the rockets up with nukes and fuel and have them fire on a timer or something. You will need to also automate rockets, so your nuke setup needs to produce enough graphene to run itself.

(+1)

Is it just me, or I feel like this is a fetished Factorio? No offense or hate here.

Developer

yes

(+1)

Hello, love the game! I just got to a point of experimenting with the arc furnace. Was very excited to start using it, but have found that only a handful of cookable recipies actually work in it. is this intended behaviour or am I missing something?

oh wait, my bad, had forgotten to empty the output inbetween experiments XD

(+2)

Just wanted to know if there is any way to keep the frame rate up. I do have a decent bit of conveyor belts, would it help to switch to the long distance funnels?

Developer

Yes, I would recommend using funnels for transportation. Belts themselves aren't that bad, but items on belts are very heavy on the frames.

(+1)

From my experiences, long distance funnels are very useful for long distances while hovering hands are VERY useful for shorter distances. I always try to use a bare minimum of conveyors, only really using them to input items at certain speeds due to the lag several items can cause. 

(+1)

Some food (with nonzero nutrition) are less nutrient than its ingredients:

  • Radioactive Starch (maybe not counted as food?)
  • Sweet Batter (too low nutrition; maybe not counted as food? like the nonfood Hexagon Mould)
  • Sweet Goop (this has significant nutrition, but lower than its ingredients)
  • Thicc Butter (significant nutrition but low)
  • Grilled Cheese Sandwich (significant nutrition but low)
  • Pumpkin Pie (a bit lower nutrition than ingredients if Thicc Butter used the nutrition of its ingredients to calculate)

That is counterintuitive because we need one more step to synthesize them but get lower nutrition. I don't know whether those are intended or buggy.

I noticed that there's been a few bug fixes recently. Are there plans to continue work on Gain Factory or is it basically finished besides bug fixes here & there? 

Developer(+2)

Gain Factory Reloaded is more or less finished (except for bugfixes), and I probably won't make any more content updates to it. GMS2 is kinda limiting, the code I wrote for Gain Factory is not so good to work with, and making npc and player sprites has been absolute hell lol. If I should make more Gain Factory, I want to rework the entire thing from the ground up.

Depending on where life takes me in the coming year, an option is to start development on this rework and have a proper steam release, or it could be I want to make a entirely new game, or it could be that I end up making nothing under kittykiller and instead work on completely different projects.

So basically, Gain Factory Reloaded is done, it may be that I make more games in the future, but nothing for certain.

so GF2 confirmed, i will wait!

Deleted 61 days ago

Honestly wherever life takes you I will 100% support your future work even if that means we don't get to see any more NSFW content and/or continuation of Gain Factory. I just wanted to ask because Gain Factory Reloaded kind of came out of the blue (not a complaint it was a really good update all around) and sometimes I check on here to see if there's been any updates. In the chance you do create Gain Factory 2 I would really like to see a blueprint feature because that's the only thing I think is missing from Gain Factory Reloaded, but if life works out differently that's great too.

If you do plan on releasing any games on Steam I 100% intend to buy them even if they aren't Gain Factory related.

Developer

Thank you so much! It means a lot!

Hi, I really like this game and i wanted to give money in support, but i dont seem to be able to. Itch doesnt bring up the usual prompt to give and i dont see any links to other payment sites. Do you take donations?

Developer(+1)

Thank you, it's cool you want to donate. I used to have a patreon open, but I closed it since I wasn't really working on Gain Factory anymore, so currently I'm not taking donations.

(1 edit) (+1)

I gave up. This game broke me. Thank you for Cheats tho. My favorite is space goddess Because breast expansion and also because it is dynamic. 

Still no idea how to activate bees or how to automate cowmilk, I just overfed all 3 with Ultimate food + bonus from main character expansions.  Would be cool if future games have shrinking or giantess stuff Or food that specifically target particular place including like hair, a , for example, cow with microscopic everything else except giant hair and belly and butt.  Or for example, superhero notion of shrinking ie smaller > better, for example a goddess asks to shrink her, in order for her abilities to grow stronger (but ofc she will also get fatter as she gets smaller, no two ways about it hahaha) 

(+1)

Really enjoyed the game, albeit I ended up cheating for sprite reasons as the philosophy to have no recipes but requiring expert skill in the timing or end up clogged just didn't mesh well with me. Would've done it all legit in that case. 

Kitty, when you will open a Discord Server?

Viewing posts 201 to 224 of 224 · Previous page · First page