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Josh, thanks for checking the game out and providing your feedback! I get the frustration with towers missing. While being strategic about using slow projectile towers is part of the difficulty, we still want to allow enough strategy for those towers to be used successfully. It's something we're still working on in terms of balancing. We appreciate your feedback!

(+1)

That makes sense. Maybe even just exposing some tower stats in a tool tip or when selecting them would have given me that information so I could react to a long range, slow fire tower type and move that to a better spot. Same with exposing enemy stats so I could potentially avoid relying on slow fire towers if the enemy is a fast enemy, for example.