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A jam submission

Elemental Forest: Shadow SiegeView game page

Defend the forest with elemental fusions in this unique tower defense!
Submitted by naphal, Bolsenator, BuluBerry — 10 hours, 55 minutes before the deadline
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Elemental Forest: Shadow Siege's itch.io page

Results

CriteriaRankScore*Raw Score
Cleverness#2824.0004.000
Theme#13302.0002.000
Playability#14862.0002.000
Artistic Style#16972.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Really love the idea of having multiple elements together that are intertwined to ensure you can defeat different types of enemies. Its a very complex system, but visually it works. For a tower defense approach, the adding of elements manually does feel a bit clunky for each individual tower, and could be done in a more simpler way with difficulty progression. Both the elements of the theme are present, though it feels the Shadow part could have been presented in a more relevant way. Music is a bop, good stuff!

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Elemental Forest: Shadow Siege- Defend the forest from endless shadow sprites using the ancient art of alchemy! Combine any two of the five base elements: fire, water, earth, wind, and lightning to create unique and powerful elemental fusions.

Each shot depletes a shared ammo bar, so plan your elemental fusions wisely to maximize your defenses.

In a twist on the classic tower defense, you must use your wits and skill to assign elements to pre-placed towers. Master the elemental fusions and get ready because every decision counts!

Extra Notes
This is our first game! We were inspired to make something that we would want to play with our friends while also trying out some fun + new concepts that we've talked of while playing the same type of games.

Hope y'all enjoy as much as we do, thanks for playing!

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Comments

Submitted

This is a great idea and everything was very clear after a few moments. My only frustration was that the limited ammo was significantly impacted by towers that were missing their shots. Its hard to combine and be strategic when so many shots were missing. Would have been great to place towers myself so I could try to find ways to get combinations without sacrificing accuracy.

Developer

Josh, thanks for checking the game out and providing your feedback! I get the frustration with towers missing. While being strategic about using slow projectile towers is part of the difficulty, we still want to allow enough strategy for those towers to be used successfully. It's something we're still working on in terms of balancing. We appreciate your feedback!

Submitted(+1)

That makes sense. Maybe even just exposing some tower stats in a tool tip or when selecting them would have given me that information so I could react to a long range, slow fire tower type and move that to a better spot. Same with exposing enemy stats so I could potentially avoid relying on slow fire towers if the enemy is a fast enemy, for example.