Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

This game was a challenge for me as it wants to progressively reveal plot details (great) but does so without me noticing that certain areas or actions previously unavailable would now be ready.  This was especially difficult with things like the mount of dirt being discovered but spending a lot of time looking for a shovel.  Additionally despite having a bottle and a bucket I struggled to figure out the combination of verbs to do something useful with the well or even know why I'd want to.

The graphics were top-notch, probably my favorite in the whole jam, and the writing itself was excellent.

While the puzzles aren't to the extreme of Magnetic Scrolls' Corruption in terms of talking to people and revisiting situations a piece of paper to take notes on would be advised especially for areas that don't seem to do anything just yet and should be frequently revisited.  Alternative some pointers in the game itself when opportunities open to you could be more forgiving.

Did enjoy though and this made me want to fire up Hibernated 1 again and give it my proper attention as well.

Thank you so much for your feedback Damien! I wanted this to be more oldschool and less guided than Eight Feet Under, but I think I will add a few more hints that unfold the next goal when you triggered a progress. This is simple to add but makes it easier to understand what the next microgoal is. I have some ideas to improve this. I can’t seem to get away from my usual approach of creating adventures :D 

The mount of dirt btw. (when you examine it) says that you need light to investigate this properly. So it tells you that you should look after a light source rather than a shovel :)

Regarding the verb combinations: in my adventures, when trying to use objects you only the word USE. There are synonyms available but I want this as easy as possible. So for example when in the bedroom, you may write SLEEP but you can also write USE BED. Or USE KEY instead of UNLOCK DOOR. I know this is different to the usual adventure but I try to prevent „guess the verb“ situations as much as possible :)

Thank you very much for your feedback, thank you very much for playing my game and I’m glad you enjoyed it :)