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Interesting wave based game here. I really like the concept. The balance between trying to dodge the enemies while also controlling the umbra added a cool mechanic to the game where you had to manage 2 things at once.

I did feel like the umbra felt a bit off, almost like it was not going to where I wanted it to go. The movement for the umbra was also left click for me not right click. I also think you get too much health, as it felt it was a bit too easy. Maybe you current health carries over between stages or you just get less health overall.

Awesome job with this submission!

(1 edit)

Thank you! I did all of the character's movements, among other things, worked a lot (too much) on polishing Umbra's movement without the user input and couldn't make much of a good interface with the mouse and enemy interaction. I was thinking of implementing controller support and had a lot of ideas of reworking the way Umbra moves in the light (Left Stick for Lumin and Right Stick for Umbra is kinda asking for it).

I wanted to restrict Umbra from going into the light but couldn't implement the force interactions in time and put a hard stop on his ability to go into the lit space (I regret it now, should've just let the player play). He can move from shadow to shadow through the light tho...

Also, the shadow detection system works for multiple lights but our level design was put off too much and we couldn't show it off.


First game jam done, had fun with the team and kinda proud with the light detection mechanics under the hood. It's a naive way to implement it, but complexity is quite high and has potential for visual upgrades.