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Chiaroscuro's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #233 | 4.000 | 4.000 |
Playability | #258 | 4.000 | 4.000 |
Cleverness | #282 | 4.000 | 4.000 |
Artistic Style | #328 | 4.500 | 4.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Clever design! I like the idea of the Umbra being a little friend to light and protecting it. I can see where it is heading towards and am looking forward to seeing where you take the project! I like your idea of upgrades at the end of the round, will be interesting to see those. The Umbra itself as of now feels very unresponsive to the player as of now. It can sometimes even be frustrating when it doesn't go closer to Lumin (Even where the area is dark), especially when the quicker moving enemies are getting a little too close. An upgrade for the level design is also much needed. Do keep in mind, I realize it was due to time constraint. I also love the creature design! Thank you for your hard work! Keep it up!
- Ended up dragging Umbra around, having some tool tips in the beginning would be nice and not just in the desc! The animations were awesome, I wish Umbra animation was more lengthen and faster so you could really admire it. (I saw it in the GDD doc!) Still a very kewl concept, lovely design and all! Wish there was some more alchemy theme, as it feels very shadowy.
Did you include your Game Design Document as a Google Drive link?
yes
Seriously... did you include your Game Design Document?
yes
Is your game set to Public so we can see it?
yes
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Comments
Interesting wave based game here. I really like the concept. The balance between trying to dodge the enemies while also controlling the umbra added a cool mechanic to the game where you had to manage 2 things at once.
I did feel like the umbra felt a bit off, almost like it was not going to where I wanted it to go. The movement for the umbra was also left click for me not right click. I also think you get too much health, as it felt it was a bit too easy. Maybe you current health carries over between stages or you just get less health overall.
Awesome job with this submission!
Thank you! I did all of the character's movements, among other things, worked a lot (too much) on polishing Umbra's movement without the user input and couldn't make much of a good interface with the mouse and enemy interaction. I was thinking of implementing controller support and had a lot of ideas of reworking the way Umbra moves in the light (Left Stick for Lumin and Right Stick for Umbra is kinda asking for it).
I wanted to restrict Umbra from going into the light but couldn't implement the force interactions in time and put a hard stop on his ability to go into the lit space (I regret it now, should've just let the player play). He can move from shadow to shadow through the light tho...
Also, the shadow detection system works for multiple lights but our level design was put off too much and we couldn't show it off.
First game jam done, had fun with the team and kinda proud with the light detection mechanics under the hood. It's a naive way to implement it, but complexity is quite high and has potential for visual upgrades.