Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits) (+1)

Patch - 0.0.31

Fixed No collisions on hooks

Adjusted prices of parts

Fixed Number of Ingots on Anvil spawning wrong item.

Fixed wrong grip being spawn when trying to spawn a PoleArm


Alpha 0.0.3 Changes and fixes

More changes to shop interior, exterior and environment.

More work on Customer AI. ( Customer will start looking to see if you have any weapons on the shelves while entering the store. So you can start stacking your shelves. Still needs work though.)

Changed how you connect the weapons together. Now weapons snap together with the right orientation. So no more messy, (maybe) frustrating looking weapons.

Added 4 small hammer heads, 1 large hammer head and 1 polearm grip. You can now combine them with the other weapon parts.

New one hand and two hand grip and blades. You can access the new blades by swapping them at the anvil.

Reduced the wait time for the Customer to 1 minute since building weapons is simpler and quicker.

Small changes to weapon type combinations and how the Customer determines the right one for purchase. (Basically, the Ai can determine if a weapon is a two hand sword or two hand hammer, one hand sword or a one hand hammer, etc..)

Added new grips to purchase list. ( You can scroll up and down the page now)

Changed how ingots and the anvil works. - You need to have the right amount of ingots to make a blade, hammer head etc.. At the moment, 1 ingot will be used for smaller parts like knife blades, which are not in the game yet. 2 ingots are required for normal size blades and hammer heads and 3 ingots are needed for large sized blades and hammer heads. These might change in the future but I think it should work long term.

Added music. Special thanx to PuffBallsUnited over at Newgrounds.com http://puffballsunited.newgrounds.com/