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quiz gave me lampir and i got the good ending, but i wanted mermaid so i looked up the guide to get him and my first playthrough got me a super dark ending even tho everything seemed to be going well, which i thought was strange... game's got a weird balance of evil and cute, i guess. i noticed that dialogue isn't based on your quiz answers themselves, but your overall score. i didn't choose the 'dad cop' answer for the lampir route for example, but mc acted like i had.

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Yeah, I could've chosen more "general" answers to make it more smooth. At the time, I really wanted to avoid the usual "What is your favorite blahdy blah". So I ended up acting as if the characters themselves were writing out the answers. (Which in the long run isn't good, I understand that now.) It's another lesson I've learned, and something I will try to avoid doing again in the future.

If I ever make another vn that involve quizzes/creating a character, this is something I'll definitely keep in mind.

That's one way of doing it... but personally, I rather liked that the MC isn't just a blank slate.  It's like a role-playing visual novel.  It's sort of cool to play a character with a distinct personality!  But I get that it might not be the most... popular option for game design.