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Feedback from the Jam:

Sesso Kosga

Nice soundtrack It’s nice that you added controller support, but I didn’t figure out how to attack using the controller. I ended up moving with the controller and using the keyboard to attack. I have an issue with attacking. Sometimes, I press attack but still get hurt, and the enemy doesn’t seem to be touched Nice game

Rowlof

I appreciate the effort that you've put in but feel like the repetitive nature of the game doesn't make it the best fit for a game jam. 

Mitnik3

Hey! Just leaving a comment here to fully agree with your statement and picture of simple ideas leading to complicated systems haha 

Great job on the game! I enjoyed the different worlds and the boss fights were neat. I'm glad you are having fun with your son (hopefully he becomes a game dev lol)

Copecola

The 3D models and textures are fantastic! Like others have mentioned, the combat can be a bit tricky.. I think just making the hit-box for the sword a little bigger would help make the attacks land more reliably without having to focus on perfecting the timing of swings. Great job overall!

The Wondering Vagabond

First of all, the art is amazing - I really loved the claymation-playmobil style and all the assets are really nicely made. It's also an impressive amount of work for a game jam, as a pretty complete 3D prototype with various mechanics that work well. I did struggle to kill the enemies even on level 1, though perhaps that was my poor sword skills, and I did find the constant enemy hacking a little repetitive. Overall an impressive entry and a lot of potential as a basis for a game to be developed further!

Strategy1471

The enemies have way too much health. The combat is way too simple for the enemies to have that much health. Also if I fall off a level I would have to go through the process of doing it all over again since death starts you back at the beginning. I've haven't yet to create a 3d game myself with godot so that's probably what I'll be working on next.