okey. i'll be waiting for multitouch function. love your game engine! ๐
parent.addEventListener('touchmove', function(event) {
// finger 1
let x1 = event.touches[0].clientX;
let y1 = event.touches[0].clientY;
// second finger
let x2 = event.touches[1].clientX;
let y2 = event.touches[1].clientY;
});