...perhaps it is maybe too obscure, then? Why not make it more transparent, easier to spot?
This is obviously my bad, can't argue with that. I will update the description of the game.
developers sometimes loose measure of how good they get at playing their game, expecting comparable level of skill from the players.
Yes, indeed. I mentioned my winrate only to make the point. I mostly rely on players feedback, including yours. For now, judging by the overall feedback, I see no reason to rush fixing the game difficulty.
This ought to be a small game, right?
This ought to be a roguelike game. If a player quits after just a few tries, it's not a very good game. If a player wins after just a few tries, it's not a roguelike game.