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SpiritSphere DX

SpiritSphere is a local multiplayer air-hockey type game that draws inspiration from classics like Zelda and Windjammers · By Eendhoorn

Bug Report

A topic by Infernal created Oct 05, 2019 Views: 338 Replies: 4
Viewing posts 1 to 3
(2 edits)

1. Tutorial doesn't play out in full. After the phrase: "This century, the Nightworld is ours", nothing else happens.

2. The Campaign Mode sometimes bugs out between stages and prevents me from continuing to the next stage.  To be a little more specific, if I press the button to continue it will sometimes be unable to successfully transition to the next match and instead stay on the same page. This was an issue with the previous build of the game as well.

3. The game will sometimes becomes unresponsive when I try to add an AI player.  It says NAME where it would show the AI character's name whenever this happens; not sure if this has anything to do with the bug.

Aside from that, really good game. Glad to see the DX version made it to PC.

Developer

Ah sorry late response. I haven't heard of these bugs before, it might be a silly fix but have you tried playing the steam version? That one has had a lot more testing. 

If you could pass me the error log just after you encountered one of these issues that would be great help! You can find it at "C:\Users\Eendhoorn\AppData\LocalLow\[user]\SpiritSphereDX\output_log.txt".

Thanks for letting me know!

Crud, I meant to respond to this sooner, but I've been swamped with work. My apologies. The error log file you're talking about would be in the Steam version, right? I'll look into it, although if you haven't gotten word of the bugs I listed there, I'd assume it probably is just a problem the itch.io version has. Thanks for getting back to me.

Developer

Don't worry. I have some problems on my own which are preventing me from responding soon.
The itch.io version should also have an error log.

Windows 10 "conveniently" hides the AppData folder from being seen regularly; almost thought it wasn't real XD. Anyway, I replicated the error where the game becomes unresponsive at the character select screen. Unfortunately I can't send files through here, but the file was mainly repeating the following:

(Filename:  Line: -1)

IndexOutOfRangeException: Array index is out of range.
  at CharacterFrameUI.SetPreview (Int32 characterIndex) [0x00000] in <filename unknown>:0   at Assets.Scripts.UI.SpiritFrame.OnSetActive () [0x00000] in <filename unknown>:0   at CharacterFrameUI.OnSetActive () [0x00000] in <filename unknown>:0   at Assets.Scripts.UI.UIEntity.StateChanged (UI_STATE prevState, UI_STATE newState, Boolean forceCharge) [0x00000] in <filename unknown>:0   at Assets.Scripts.UI.SpiritFrame.StateChanged (UI_STATE prevState, UI_STATE newState, Boolean forceCharge) [0x00000] in <filename unknown>:0   at Assets.Scripts.UI.UIEntity.Update () [0x00000] in <filename unknown>:0   at Assets.Scripts.UI.UISelectableC.Update () [0x00000] in <filename unknown>:0   at Assets.Scripts.UI.SpiritFrame.Update () [0x00000] in <filename unknown>:0   at CharacterFrameUI.Update () [0x00000] in <filename unknown>:0  

Then ended with this.

(Filename:  Line: -1)
Setting up 4 worker threads for Enlighten.
  Thread -> id: 285c -> priority: 1   Thread -> id: 7e8 -> priority: 1   Thread -> id: 1040 -> priority: 1   Thread -> id: 3fe0 -> priority: 1