Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Would you mind elaborating on the Dice Squared rule for doubles?
"Doubles are wild: you may merge them into any one action above."

The rules for Elementalist give more information:
"You must perform 2 actions every round — if you merge doubles, you must perform the action shown on the third action die."

If Dice Squared follows Elementalist in this case, I suppose a roll of:
⚁⚁⚃ (2,2,4) would allow me to choose
⚁⚁ (2,2) [short diagonal] then [short diagonal], or
⚁⚃ (2,4) [short diagonal] then [short straight], or
⚃⚁ (4,2) [short straight] then [short diagonal], or
[⚁⚁]⚃ (wild,4) [any of the six actions] then [short straight], or
⚃[⚁⚁] (4, wild) [short straight] then [any of the six actions].

Your assessment is correct. Merged doubles count as a single die, so at that point you only have two dice to choose from instead of three. And you must take two actions each turn.