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Hi! Very nice game, gives cosy feeling.

Checked your ideas for futher development and I think you are at right direction with ā€œTime pressureā€. On the other hand, restricted moves count would make it challenging too, driving game more into puzzle genre - not action game.

One more thing I’ve noticed is that ship vs ship collision exists but isn’t changing anything right now, doesn’t raise any difficulty at all. Perhaps this could make some interesting mechanic - like changing ship’s direction.

(+1)

That is something that indeed I wanted to explore and already coded for. I realized it made the game much more difficult and since I didn’t have proper time to balance it I just made the ships wait and reset after a little. Glad to see your comment so I can further explore that. The restricted movement is also in place as I can have fine control on which arrows are available for each puzzle but I found that broke the freedom of other players finding other solutions I had not anticipated and didn’t look fun.