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(+1)

I did a little digging, and I was able to get it building without having to hunt down all the #if UNITY_EDITOR placements.

I moved MAST_Prefab_Component into a new folder called Components that's along side the Scripts folder.  I then added an asmdef file in both folders, I set the scripts' asmdef to be editor only,  and gave it a reference to the components' asmdef. 


(+1)

Can you friend me on Discord?  Keith at FSP#5441 so I can discuss this with you?  I will be dedicating Thursday and Friday to MAST and will get this implemented.