Helo :)
It's me
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Welcome back to another Devlog!
Tonight is going to be special. (because I'm not dying from a lack of sleep)
Without wasting anymore time, lettuce begin.
List of Completed Stuff:
Feature | Explanation |
Shop scenario | I finished making the scenario for the store which, player can buy upgrades from. The upgrades are not yet implemented. |
Death screen | I may add some more effects to it in the future, but for now It is complete. |
Dialogue system | I haven't imported the dialogues but the system is done. |
Story + Dialogues | FINALLY! After hours of work, all dialogues are written and done. This was holding me back from starting level design. |
New Models! | I finished most of the models for the game! This models include: [MineHead, Shop, MinePlanter, Radio, Nitroglycerin Capsule] |
-MineHead & His Store
-Nitroglycerin Capsules
✨Design Choices✨
MineHead has branching dialogues, this means player can choose between 1-3 dialogue options when talking to him.
If you are wondering, I used Twine to write these branches, but for linear conversation (for example the conversations between Player & Pixelixel), I used a simple text editor.
About My Voxel Engine:
I'm thinking about writing it using both C++ & C#. I found out that using .dll files, I can call C++ functions from C# applications which is very nice.
I recently upgraded to 16GB of ram, this means that now I can run Unreal Engine with a decent frame rate.
Unfortunately from what I know, it's not easy to write C++ code in UE.
Not because the programming language itself is difficult, but because by just creating C++ scripts, the compiler throws a lot of errors which I'm not sure how to fix.
The Blueprints work fine. Even though I'm not a fan of visual scripting but I will still try them sometime in the future.