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(+1)

Helo :)

It's me

A
g
a
i
n

Welcome back to another Devlog!
Tonight is going to be special. (because I'm not dying from a lack of sleep)

Without wasting anymore time, lettuce begin.


List of Completed Stuff:

FeatureExplanation
Shop scenarioI finished making the scenario for the store which, player can buy upgrades from. The upgrades are not yet implemented.
Death screenI may add some more effects to it in the future, but for now It is complete.
Dialogue systemI haven't imported the dialogues but the system is done.
Story + DialoguesFINALLY! After hours of work, all dialogues are written and done. This was holding me back from starting level design.
New Models!I finished most of the models for the game! This models include: [MineHead, Shop, MinePlanter, Radio, Nitroglycerin Capsule]





-MineHead & His Store


-Nitroglycerin Capsules




✨Design Choices✨

MineHead has branching dialogues, this means player can choose between 1-3 dialogue options when talking to him.
If you are wondering, I used Twine to write these branches, but for linear conversation (for example the conversations between Player & Pixelixel), I used a simple text editor.


About My Voxel Engine:

I'm thinking about writing it using both C++ & C#. I found out that using .dll files, I can call C++ functions from C# applications which is very nice.

I recently upgraded to 16GB of ram, this means that now I can run Unreal Engine with a decent frame rate.
Unfortunately from what I know, it's not easy to write C++ code in UE.
Not because the programming language itself is difficult, but because by just creating C++ scripts, the compiler throws a lot of errors which I'm not sure how to fix.
The Blueprints work fine. Even though I'm not a fan of visual scripting but I will still try them sometime in the future.



Anyways, I wish you a great day and

BYe

(2 edits) (+1)

When do you think you'll create your voxel engine. I'm sorry, I know you have only 2 games out, but do you have a set goal for when you make it? For example, when you finish this game, will you work on your voxel engine?

Also good luck on making an engine, I'm not that smart to make one for myself at the moment. I'm rooting for you! :3

Edit: WHOOPS, I ACCIDETALLY PUT A POST ON YOUR DEVLOG. It's gone now haha X3

(+1)

I will probably start developing the engine after I have team of at least five people and a decent YouTube career... and when I'm less stupid :P

For now, I have to create small projects and make at least one of them, successful. After I finish SunSweeper, I will probably start working on my YouTube channel & 3D skills \( >-<)/