You absolutely nailed the aesthetic, from the art style to the animation. Everything about this game looks great and the setting is original and tense.
However, the gameplay itself is incredibly 'meh' in my opinion. You as the player have no real choice during the game.
What card I flip doesn't matter, since it's position is ultimately inconsequential outside of the middle row (which should always be flipped first, not really a choice). Unless gasoline can be used to flip the Acre Card, but the AI didn't do so when given the chance so I'd assume not. But even so, the act of keeping the fire as far from your Acre isn't really a choice either. This also begs the question of having a grid in the first place—the game would seemingly be no different if we both just had a deck of cards that we flipped through instead.
The utilities are thematic and useful, but again there isn't much choice when using them. Gasoline burns a card, but does it really matter which one I burn? The spyglass is the only source of player agency in the entire game, letting me find a Redraw early and possibly neutralizing it with an axe. But even then, do I really have a choice? Obviously, a Redraw gets the Axe and anything else can be flipped safely. The Spyglass is helpful, for sure, but the utilities are simply present and don't really elevate the game or even solve the underlying issue.
This can be contrasted with Buckshot Roulette where the game roulette itself provides choice in the form of calculated risks. As the player I can determine the chances of the next shot being live or blank, then choose whether to shoot the opponent or myself. That decision matters because if I fire a blank at them, I have a higher risk of firing a live at myself. Or I can fire at myself with the hope of expending a blank, taking another turn, and having a higher chance of firing a live at them later. The point here is that I can make informed choices even without items. Thus, the items can help enhance the game further, rather than being my only source of agency.
I really want to like this game, but there would have to be some significant additions to the full release to make it worth purchasing. As-is, I feel that I have about as much control as I do in a game of War.
Maybe more cards could be added, something that makes the grid position of cards actually matter? I don't know what, if anything, you already have planned for further development but I hope this can become a great game.