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Now i get this with parrot's ability

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FATAL ERROR in Vertex Shader compilation
ShaderName: gu_shader_set_impl

D3DXCompile failed - result

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called from - gml_Script_gu_shader_set (line 1)
called from - gml_Script_ref_shader_set (line 2)
called from - gml_Script_vm_gml_thread_exec_slice_call_fn0 (line 4)
called from - gml_Script_vm_gml_thread_exec_slice_call (line 3)
called from - gml_Script_gml_thread_exec (line 711)
called from - gml_Script_gml_program_call_v (line 10)
called from - gml_Script_mod_tagrefcall (line 24)
called from - gml_Object_CustomDraw_Draw_0 (line 3)

To fix that you'll need to click the "Toggle Shaders" button in the NTTE options menu