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(4 edits) (+1)

@Stuffed_Wombat, you are the best, this game is pure rad, but the pseudo-randomness of the dynamics in it, just brings me to frustration. It particularly shines when transitioning to another room and enemies jump out from behind the edge of visibility, without leaving the chance to ever be spot beforehand. It asks to be done something about.

EDIT:

The game is hard to access with the scroll-down puzzle already at the intro/credits, it may actually turn a lot of people off, suggesting the thing is broken.

(+1)

hey thanks!

yeah, i fucked up some of the bigger picture design with this one!
i dont rly have time to fix it rn tho :)

thanks for the feedback!!


cheers,

josh

(2 edits)

The game is neat as a piece of art anyway. I guess what we do is like having pictures taken. It is a record of merits and flaws. I do understand you want to move doing some other projects, explore yourself. It is good though to mind that a puzzle making it harder to enter the game is unnecessarily the best idea, unless you want to actually turn some people away. Speaking of the enemies issue that I mentioned, the difficulty balance is always a dispute, but this time, the problem appears to dwell in the mechanics, I am afraid, which makes it a deeper kind of problem, associated with how the game is built in the first place.

i dont agree but thats ok :)


thanks for all your feedback!