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Many thanks to you Rainbow and Similia! I'm glad to find you here. I'm going to follow your works, Anamedia is beautiful and deserves some attention!!

As suggested yesterday, I could finish a big part of the renders and I have a few pictures to work with. So here's the "final" design of the island of Myha. I have to admit that it's not very detailed, but as explained previously, I wanted to:
1 - make it in time for the Jam
2 - keep an old-school touch just like in Myst

There are already several places tovisit on this island and some curious buildings. You'll see more when playing the game :)

I have also started working in Adventure Maker (the game engine), and I imported the first frames, created the main menu and prepared the diary. Working with AM is fast and efficient when you are familiar with this soft, and it is the exact reason why I chose it. I also know that I can rely on Bon and Deki from my team if I have troubles with the engine, or if I need help with the scripts (Visual Basic).

This is what the Adventure Maker interface looks like:

Tomorrow I should have all the resources I need to work in AM. It will keep me busy for the next days and I still hope I can make it in time.