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Never mind, the cave one is actually pretty close to what I was thinking about. But there's an issue with that, which is that the cave one doesn't have dead ends like Imperfect Maze and Maze.

When you are using the snippet-based technique, you can adjust the change of "dead-end" removal in the plugin manager -> templates. Alternatively, when calling the generator, you can choose the template "classic maze".

When using the snippet-less technique, then go to plugin manager -> template -> *a template* -> when: cave, forest, ... and set "max number additional paths" to 0, that will also increase the chance of dead-ends.

But the issue is, i don't think either Maze has the large rooms, which are important to me.

I suggest to provide some screenshots or drafts to me, either here, via mail (mail@aerosys.blog), or Discord (.aerosys)