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(3 edits) (+1)

I'm not good in english, but:
1) at first

 {set-var hp 5} 

we need to set some "HP" variable, on "world" script

2) At enemy/danger sprite:

{dec-var hp 1}
{if {lte {var hp} 0}}
{move-avatar start 3 3}
{/if}

* (1-st line)  "dec-var" - it's like "hp - 1"  ("dec-var" - decrease variable)

* (2-nd line) lte - it's like "if (hp <= 0)" ("lte" - low then or equal)

* (3-rd line) move-avatar to level with name "start" on X,Y axis (we need have "start" level and don't have any walls on 3,3 axis)

* (4-rd line) if ending state

I hope I don't make errors here!