How to join Sculpting Club? It's always closed. And protagonist saying something like: "bla bla bla Sculpting Club... Ann mentioned..."
alexsilent
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It is possible to make turn based games with that tool?
I wanna to make game like Stoneshard on ZX Spectrum
or maybe like Princess Paisley game on itch_io.
How about to make Function/Global Function in the game?
Like in some Visual Novel engine we can look scene in other scene: show_scene
Or maybe like standart functions
* show_scene - like a standart scene but we don't need to go to here
Just for example:
* show_scene ("MainProtagonist",10,0)
or like random event to meet some NPC on the street
* setString myString RandomChoice("Police","Dog","Girl") * show_scene (myString,100,0)
Hey! I used my export script in Aseprite. However, it was not so easy for me since I am not proficient in scripting and the script can only export one sprite at a time for Mosi.
https://alexsilent.itch.io/export-aseprite-to-mosi-lua-test-simple-script
Not sure what best control for First Person Dungeon Crawler for turn based grid games?!
I have some ideas:
1) First (WASD)
*W,S,Q,E - move (^v<>)
*A,D - turn head (90 degrees)
*F/Enter - use / talk (interactive/NPC)
*R/Space - wait one step
*Tab/Escape - menu
*1,2,3,4... - quick skills / items (hot keys)
2) Second (Up, Down, Left, Right)
*Keyboad Up,Down - move forward & backward
*Keyboard Left,Right - turn head (90 degrees)
*Shift + (Left,Right) - move Left/Right
*Z/Enter - use / talk (interactive/NPC)
*X/Tab/Escape - menu
*R/C/Space - wait one step
*A,S - turn head (90 degrees)
*Q,W,E,R... - quick skills / items (hot keys)
3) Casual (like Bitsy 3D without any menu)
*Keyboad Up,Down - move forward & backward
*Keyboard Left,Right - turn head (90 degrees)
*Space - wait
Attack, Talk or Interactive - automatic using by collision
No Menu and no Inventory
PS I wanna make the game like "Orcs n Elves" (NDS)
I have some more ideas:
1) Is it possible to change player name and write this name in any text message?
2) Is it possible to save scene name in string and go to special scene like:
* goto_scene MySavedName_Variable
* goto_scene "test"+Integer_Variable
* goto_scene "test"+String_Variable
PS Just for example I wanna to make Battle Scene (goto_scene BattleScene) in random scenes and return to current scene after battle
>>Not currently; it should implement support for sprites in the future, but having the sprites being fully controllable is a bit out of scope for this humble VN engine
Okay! How about check buttons for quick choices?
Just for example:
A - attack
B - block
C - run
Up,Down,Left,Right - skills
Looks cool! Sega Genesis is my favorite console.
PS It's sad there's no Bitsy or Mosi features:
1) Is it possible to change text border? A black border not so cool.
2) Is it possible to hide text border when I don't want to use it?
3) Is it possible to check gamepad buttons and move some sprites by buttons?
4) Is it possible to make game loop? To make a sandbox visual novel?
Just for example:
I made some tech demo to show some script ideas for Mosi.
https://alexsilent.itch.io/space-alice-mosi-demo
I'm Sorry for my slow works, there's my demo. I hope it can be opened by mosi, to look on scripts.
https://alexsilent.itch.io/space-alice-mosi-demo
Okay! :'(
Anyway, I like Mosi! <3
It's more advanced than Bitsy.
PS Just my wishlist for Mosi:
1) comments
// My Comment
2) functions (one function for different sprites)
{My_Function_Minus_HP 1}
3) numbers to string and strings+strings operations
{ set-var MyString {num-to-str My_Integer} }
{str-mix "Room-" {num-to-str My_Integer} "!"} // Array of strings
4) "OnStep" in Room and/or in World Scripts :'D
(scripts in rooms after any Avatar's step)
5) Clamp and Abs Math
{clamp My_Number 0 10}
{abs My_Number}
PPS I'll try to make the game without HUD for the Bitsy contest