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alexsilent

38
Posts
8
Topics
1
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15
Following
A member registered Jun 08, 2014

Recent community posts

Can I make a game with some NSFW elements?

Looks like is correct. It's strange.

(1 edit)

I just use Google Chrome. Maybe I should to try Mozilla Firefox.

Maybe it's because my notebook is not so fast.

There's text version:
https://drive.google.com/open?id=1ht-We9iXep1tWZtwT_0v133dJy0ZGa33

(2 edits)

Thanks! ^_^
I can share, there's my last version of an experimental game (sorry, it's some with NSFW elements):
https://drive.google.com/open?id=1NWtMNHjmeauOKoUcC3rBHgsGLCFkp2_X

It's strange, but looks like {else} with many levels isn't work good or maybe I just got confused because very hard code in Ghost Enemy.
It's not so easy to read it without Tab and with many many "{" "}" symbols:
I know Mosi is not created for big code, I just trying to test it, is there any possibility to create mini RPG game.

{set-var foelvl 1}
{if {gt {var hp} 0}}
You have battle with enemy!{p}
{dec-var hp {var foelvl}}
{if {gte {var hp} 0}}
{remove-sprite}
{inc-var exp {var foelvl}}
Your Health: {var hp}/{var lvl}{b}
{if {gte {var exp} {mul {var lvl} 2}}}
Exp: {var exp}/{mul {var lvl} 2}
{else}
{inc-var lvl 1}
{set-var exp 0}
{p}YAY! Level Up!
New Level: {var lvl}!
{/if}
{else}
{set-var hp 0}
{set-var wear 0}
{transform-avatar nude}
{p}Your HP is 0, and your clothes torn apart!
{/if}
{else}
{set-var air {var lvl}}
{transform-avatar soul}
{move-avatar deep 3 7}
{p}You're dead!
{/if}
(1 edit)

Advanced Script with text:

{dec-var hp 1}
You get hurt.{b}
Your life is {var hp}!{b}
{if {lte {var hp} 0}}
You're dead!
{move-avatar start 3 3}
{/if}
(3 edits)

I'm not good in english, but:
1) at first

 {set-var hp 5} 

we need to set some "HP" variable, on "world" script

2) At enemy/danger sprite:

{dec-var hp 1}
{if {lte {var hp} 0}}
{move-avatar start 3 3}
{/if}

* (1-st line)  "dec-var" - it's like "hp - 1"  ("dec-var" - decrease variable)

* (2-nd line) lte - it's like "if (hp <= 0)" ("lte" - low then or equal)

* (3-rd line) move-avatar to level with name "start" on X,Y axis (we need have "start" level and don't have any walls on 3,3 axis)

* (4-rd line) if ending state

I hope I don't make errors here!

(3 edits)

{else} - working good! I like it!

I really like Mosi!

But sometimes my game character is trying to move randomly in any random side few steps. It's strange.
Maybe  it's because I try to use 16x16 pixels sprites and maybe it very laggy for Mosi engine (I don't know!).

Wow!  I'll should to test it!

Thanks! :)

(6 edits)

I would ask some more about MOSI:
1) Is there a way to set variables on start game before first steps?
2) Can I make minor NSFW games with nude content on Mosi? Or maybe isn't so good idea?!
3) Is there a way to add new rooms without deleting old locations? I just forgot to add some more rooms.
4) How to get Ending or Game Over? Is there a way to reset game after Game Over?

Maybe bugs:
1) I just try to add some scripts to "On Enter" level function:

Test 1!
{transform-avatar mer} 
Test 2!

All text  working good! But  line  "{transform-avatar mer}" isn't working at all!
But it's working with object scripts.

(3 edits)

Thank You so much! :)
I like Mosi! It's awesome!

Môsi community · Created a new topic Advanced Scripts
(3 edits)

I trying to make some advanced scripts in my little game and got some problems.

1) Is there a way to write ELSE dialogue? 

{if {eq {item-count fly} 0}}
 You can't fly! Poor thing!
 I give You wings!
 {inc-item-count fly 1}
 {transform-avatar fly}
{else} // else isn't working
 You got wings! Just fly away!

{/if}

2) Or maybe is there a way to use a "Stop" script function?

{if {eq {item-count fly} 0}}
 You can't fly! Poor thing!
 I give You wings!
 {inc-item-count fly 1}
 {transform-avatar fly}
 {stop} // stop function to prevent showing last words in first time
{/if}
You got wings! Just fly away!

3) Or maybe there's other way to prevent showing last words for first time of dialogue?!

PS I'm sorry for my Bad English!

I like it!
But is there a way to change volume for one single note?

(2 edits)

Thanks for variables right in text feature!

Now I can write my own little RPG on Mosi)

{set-var HP 10}
I have {var HP} health!

Wow! It's awesome! *__*
I should to test it!

Pixel Game Maker MV, sounds cool!

Wow! Cool! I like Stencyl!

It's cool! :3

lol xD

Okay! I get it! Thanks anyway!

(4 edits)

I'm an artist and a programmer! Can I have Mixtober?
Devtober + Inktober = Mixtober (lol)
Can I use two hashtags in twitter at once? #inktober #devtober

Can I add some NSFW or 18+ elements to the game?

Okay! I'm still noob at C# too. All my knowledge about JavaScript on Unity. Maybe it's a way to learn it.

(4 edits)

Thanks!
>>"For the sake of consistancy we would strongly recomend eveyrone to use c# as that would be the most common language for unity dev"
I have would to hear it in 2012-th, when I have choose between C# or JS.
It's very fun, but in 2017-th there's not anymore support for Unity Script in Unity.
I'm an artist (not a programmer) and very long to learn a new language. Someday I have learnt C #.
PS But C# can't work with one sinlge axis like "transform.position.x += 5;" and there's not "Array" support, it's very sad for me.

Thanks!

(2 edits)

Can I use one script for many objects on levels?
Just for example: I have 1000 game objects on the level, and 1000 scripts with one name "MyScript"
(Because I don't know how to check  "OnCollisionStay2D" from other Game Object, I need that script on the current object. )
PS I'm sorry for my bad English.

Only C#? But I have old unity version with JavaScript support (I don't know C# well!)
Can I use JavaScript?

(9 edits)

So sad to talk about it, but I'm steel waiting:
1) exit to any level by script (without mods)
2) change player sprite by script (without mods)
3) change/replace/delete any tile at the level by script (without mods)
Is there any chance to get these things without hack versions?

(1 edit)

Okay! I just forget about full nude, and drew some underwear.
I hope there's not have any restriction for that style on Tic80's site.

But I steel don't have any idea how to change sprite atlas in runtime in Tic80 to get more graphics in project.
Like mget & mset, but for sprites.

(9 edits)

Tic 80 is awesome, but...
1) Can I make NSFW (nude 18+) games with Tic80?
2) Can I add my NSFW (nude 18+) game right here https://tic.computer/play?cat=0&sort=1 ?
3) Is there a way to make more memory for sprites?
       Or can I change sprite pixels in runtime mode by script to use other atlas (sprite collection)?
4) Is there a way to make other resolution, like in Pico-8? (64*64 Screen Mode in Pico-8)
5) Is there a way to remove restriction for code symbols? 64000 is not so much for art library memory.

Can I make NSFW erotic game?

Thanks! Sounds cool!
I hope there's some examples in documentation how to use VRAM and copy some sprites.

(2 edits)

I hope there's more memory for sprites (like in 8-bit NES), because almost all virtual console not have so much memory for graphics.
(Tic-80, Pico-8, Liko-12 not good for artist who wanna to make Pokemon, Shin Megami Tensei or Dragon Quest games with many monsters)

Sorry! I don't get it.
Is there any documentation information about "SheetToClip" command?

Thanks!
It's would nice to see a special site for uploading games like Tic-80 library
with downloadabling source code for all Liko-12 community.

"you can store additional sprites sheets in the code, with gzip compression"
Wow it's awesome! Is there any example of that code?

Is there a way to show variables right in text?

1366*768, but monitor is very small.
How about manual switch in options of the editor?

I have a small monitor on my notebook and don't like Bitsy style interface with multiply tabs. I like old Mosi one window interface.
But anyway thanks for new version! I wanna to test it. :3