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alexsilent

67
Posts
19
Topics
6
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60
Following
A member registered Jun 08, 2014

Recent community posts

Thank You so much, Jonathan! I found it!

Hey there! Is there a PDF documentation for scripts and editor help?

Thanks!

So what the theme? My link on "steamable" site isn't woking at all!

Is there a function to convert 4 bits -> 2 bits and 2 bits -> 4 bits?

It is very hard manually to redraw 4 bits sprites to 2 bits sprites.

(1 edit)

Hey guys!

Is there a way to import or export sprites in 1/2 bits?
Thanks!


I just made some sprites and a mockup.


(1 edit)

There's would be nice to see an option to output a console data to file by console like: "export console"

PS like "export sprites"

Thanks!

I think in real Game Boy we can use only 4 colors at all and use one color for mask/alpha color in sprite, but
Can I use fifth color for alpha mask an invisible color in sprites?
In fact there's will be 4 visibility colors at all and + one invisible color for invisible pixels in sprites.

I always using PowerShell.exe to get console data, but it's not so easy.
Is there an alternative and easy way to get console data?

Awesome! :3

Thanks! :3

(4 edits)

What should I to avoid to make a SFW game?
Wikipedia is not have a full list of SFW/NSFW elements.
Some examples:
1) Kiss, Hugs, Licks is SFW elements?
2) Sexy Poses, Sexy Dancing have SFW elements? (Shantae have Sexy Dances)
3) Dirty bodies?
4) Swimsuit or Underwear? (Ghost n Goblins have underwear :) )
5) Sexy Clothes (almost all old fighting games)

I like Brackeys too, I'm a really fan, but I like NSFW games too.)

I'm not sure about NSFW right. Can I use bikini or underwear in my game?

(1 edit)

I have an idea for new palette for Tic-80.
But manually grabbing a HEX data from color and copy to Tic-80, is not so fast way.
Is there a fast way to move palette from image to Tic-80?

Is there any free version or demo  for contest time?

(1 edit)

Does Scroll Shooter have more than one mechanic?
Is Scroll Shooter a good game for current contest?

Sounds cool! :3

(1 edit)

Nesbox, Thanks!
I think "mget()" is awesome idea for my future projects, but I need it now for my big map in the current project.
But I don't know how to save data image right in tilemap sectors in edit mode.

Idea with logo is Cool too! Your link isn't working for me but I try to open in other way: https://tic.computer/play?cart=139

I really wanna to find editor like Tic-80, for my middle indie games with many memory (10-20mb) for sprites,
with very very easy way for programming like Tic-80! Tic-80 is very easy for me.
Just for Example - "Love2D" is very hard for me, there's so many operators and I'm not so good programmer to work with it.

(3 edits)

Hey Guys! I so much love Tic80 free version, but 64000 symbols is not so much for my mini game.
One Logo and one background eat all my memory in code.
How much I can write symbols in Pro version? More than 64000?
How much memory for sprites in pro version?



But anyway Tic80 is very awesome! :3

Can I make NSFW content in my game?

I'm not sure about ideas for one button without mouse.
I have idea only for idle games.

PS Looks likes the next jam name is: Zero-Button Jam 2020

Can I make a game with some NSFW elements?

Looks like is correct. It's strange.

(1 edit)

I just use Google Chrome. Maybe I should to try Mozilla Firefox.

Maybe it's because my notebook is not so fast.

There's text version:
https://drive.google.com/open?id=1ht-We9iXep1tWZtwT_0v133dJy0ZGa33

(2 edits)

Thanks! ^_^
I can share, there's my last version of an experimental game (sorry, it's some with NSFW elements):
https://drive.google.com/open?id=1NWtMNHjmeauOKoUcC3rBHgsGLCFkp2_X

It's strange, but looks like {else} with many levels isn't work good or maybe I just got confused because very hard code in Ghost Enemy.
It's not so easy to read it without Tab and with many many "{" "}" symbols:
I know Mosi is not created for big code, I just trying to test it, is there any possibility to create mini RPG game.

{set-var foelvl 1}
{if {gt {var hp} 0}}
You have battle with enemy!{p}
{dec-var hp {var foelvl}}
{if {gte {var hp} 0}}
{remove-sprite}
{inc-var exp {var foelvl}}
Your Health: {var hp}/{var lvl}{b}
{if {gte {var exp} {mul {var lvl} 2}}}
Exp: {var exp}/{mul {var lvl} 2}
{else}
{inc-var lvl 1}
{set-var exp 0}
{p}YAY! Level Up!
New Level: {var lvl}!
{/if}
{else}
{set-var hp 0}
{set-var wear 0}
{transform-avatar nude}
{p}Your HP is 0, and your clothes torn apart!
{/if}
{else}
{set-var air {var lvl}}
{transform-avatar soul}
{move-avatar deep 3 7}
{p}You're dead!
{/if}
(1 edit)

Advanced Script with text:

{dec-var hp 1}
You get hurt.{b}
Your life is {var hp}!{b}
{if {lte {var hp} 0}}
You're dead!
{move-avatar start 3 3}
{/if}
(3 edits)

I'm not good in english, but:
1) at first

 {set-var hp 5} 

we need to set some "HP" variable, on "world" script

2) At enemy/danger sprite:

{dec-var hp 1}
{if {lte {var hp} 0}}
{move-avatar start 3 3}
{/if}

* (1-st line)  "dec-var" - it's like "hp - 1"  ("dec-var" - decrease variable)

* (2-nd line) lte - it's like "if (hp <= 0)" ("lte" - low then or equal)

* (3-rd line) move-avatar to level with name "start" on X,Y axis (we need have "start" level and don't have any walls on 3,3 axis)

* (4-rd line) if ending state

I hope I don't make errors here!

(3 edits)

{else} - working good! I like it!

I really like Mosi!

But sometimes my game character is trying to move randomly in any random side few steps. It's strange.
Maybe  it's because I try to use 16x16 pixels sprites and maybe it very laggy for Mosi engine (I don't know!).

Wow!  I'll should to test it!

Thanks! :)

(6 edits)

I would ask some more about MOSI:
1) Is there a way to set variables on start game before first steps?
2) Can I make minor NSFW games with nude content on Mosi? Or maybe isn't so good idea?!
3) Is there a way to add new rooms without deleting old locations? I just forgot to add some more rooms.
4) How to get Ending or Game Over? Is there a way to reset game after Game Over?

Maybe bugs:
1) I just try to add some scripts to "On Enter" level function:

Test 1!
{transform-avatar mer} 
Test 2!

All text  working good! But  line  "{transform-avatar mer}" isn't working at all!
But it's working with object scripts.

(3 edits)

Thank You so much! :)
I like Mosi! It's awesome!

Môsi community · Created a new topic Advanced Scripts
(3 edits)

I trying to make some advanced scripts in my little game and got some problems.

1) Is there a way to write ELSE dialogue? 

{if {eq {item-count fly} 0}}
 You can't fly! Poor thing!
 I give You wings!
 {inc-item-count fly 1}
 {transform-avatar fly}
{else} // else isn't working
 You got wings! Just fly away!

{/if}

2) Or maybe is there a way to use a "Stop" script function?

{if {eq {item-count fly} 0}}
 You can't fly! Poor thing!
 I give You wings!
 {inc-item-count fly 1}
 {transform-avatar fly}
 {stop} // stop function to prevent showing last words in first time
{/if}
You got wings! Just fly away!

3) Or maybe there's other way to prevent showing last words for first time of dialogue?!

PS I'm sorry for my Bad English!

I like it!
But is there a way to change volume for one single note?