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A member registered Jun 08, 2014

Recent community posts

Can I make a game with some NSFW elements?

Looks like is correct. It's strange.

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I just use Google Chrome. Maybe I should to try Mozilla Firefox.

Maybe it's because my notebook is not so fast.

There's text version:

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Thanks! ^_^
I can share, there's my last version of an experimental game (sorry, it's some with NSFW elements):

It's strange, but looks like {else} with many levels isn't work good or maybe I just got confused because very hard code in Ghost Enemy.
It's not so easy to read it without Tab and with many many "{" "}" symbols:
I know Mosi is not created for big code, I just trying to test it, is there any possibility to create mini RPG game.

{set-var foelvl 1}
{if {gt {var hp} 0}}
You have battle with enemy!{p}
{dec-var hp {var foelvl}}
{if {gte {var hp} 0}}
{inc-var exp {var foelvl}}
Your Health: {var hp}/{var lvl}{b}
{if {gte {var exp} {mul {var lvl} 2}}}
Exp: {var exp}/{mul {var lvl} 2}
{inc-var lvl 1}
{set-var exp 0}
{p}YAY! Level Up!
New Level: {var lvl}!
{set-var hp 0}
{set-var wear 0}
{transform-avatar nude}
{p}Your HP is 0, and your clothes torn apart!
{set-var air {var lvl}}
{transform-avatar soul}
{move-avatar deep 3 7}
{p}You're dead!
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Advanced Script with text:

{dec-var hp 1}
You get hurt.{b}
Your life is {var hp}!{b}
{if {lte {var hp} 0}}
You're dead!
{move-avatar start 3 3}
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I'm not good in english, but:
1) at first

 {set-var hp 5} 

we need to set some "HP" variable, on "world" script

2) At enemy/danger sprite:

{dec-var hp 1}
{if {lte {var hp} 0}}
{move-avatar start 3 3}

* (1-st line)  "dec-var" - it's like "hp - 1"  ("dec-var" - decrease variable)

* (2-nd line) lte - it's like "if (hp <= 0)" ("lte" - low then or equal)

* (3-rd line) move-avatar to level with name "start" on X,Y axis (we need have "start" level and don't have any walls on 3,3 axis)

* (4-rd line) if ending state

I hope I don't make errors here!

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{else} - working good! I like it!

I really like Mosi!

But sometimes my game character is trying to move randomly in any random side few steps. It's strange.
Maybe  it's because I try to use 16x16 pixels sprites and maybe it very laggy for Mosi engine (I don't know!).

Wow!  I'll should to test it!

Thanks! :)

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I would ask some more about MOSI:
1) Is there a way to set variables on start game before first steps?
2) Can I make minor NSFW games with nude content on Mosi? Or maybe isn't so good idea?!
3) Is there a way to add new rooms without deleting old locations? I just forgot to add some more rooms.
4) How to get Ending or Game Over? Is there a way to reset game after Game Over?

Maybe bugs:
1) I just try to add some scripts to "On Enter" level function:

Test 1!
{transform-avatar mer} 
Test 2!

All text  working good! But  line  "{transform-avatar mer}" isn't working at all!
But it's working with object scripts.

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Thank You so much! :)
I like Mosi! It's awesome!

Môsi community · Created a new topic Advanced Scripts
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I trying to make some advanced scripts in my little game and got some problems.

1) Is there a way to write ELSE dialogue? 

{if {eq {item-count fly} 0}}
 You can't fly! Poor thing!
 I give You wings!
 {inc-item-count fly 1}
 {transform-avatar fly}
{else} // else isn't working
 You got wings! Just fly away!


2) Or maybe is there a way to use a "Stop" script function?

{if {eq {item-count fly} 0}}
 You can't fly! Poor thing!
 I give You wings!
 {inc-item-count fly 1}
 {transform-avatar fly}
 {stop} // stop function to prevent showing last words in first time
You got wings! Just fly away!

3) Or maybe there's other way to prevent showing last words for first time of dialogue?!

PS I'm sorry for my Bad English!

I like it!
But is there a way to change volume for one single note?

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Thanks for variables right in text feature!

Now I can write my own little RPG on Mosi)

{set-var HP 10}
I have {var HP} health!

Wow! It's awesome! *__*
I should to test it!

Pixel Game Maker MV, sounds cool!

Wow! Cool! I like Stencyl!

It's cool! :3

lol xD

Okay! I get it! Thanks anyway!

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I'm an artist and a programmer! Can I have Mixtober?
Devtober + Inktober = Mixtober (lol)
Can I use two hashtags in twitter at once? #inktober #devtober

Can I add some NSFW or 18+ elements to the game?

Okay! I'm still noob at C# too. All my knowledge about JavaScript on Unity. Maybe it's a way to learn it.

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>>"For the sake of consistancy we would strongly recomend eveyrone to use c# as that would be the most common language for unity dev"
I have would to hear it in 2012-th, when I have choose between C# or JS.
It's very fun, but in 2017-th there's not anymore support for Unity Script in Unity.
I'm an artist (not a programmer) and very long to learn a new language. Someday I have learnt C #.
PS But C# can't work with one sinlge axis like "transform.position.x += 5;" and there's not "Array" support, it's very sad for me.


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Can I use one script for many objects on levels?
Just for example: I have 1000 game objects on the level, and 1000 scripts with one name "MyScript"
(Because I don't know how to check  "OnCollisionStay2D" from other Game Object, I need that script on the current object. )
PS I'm sorry for my bad English.

Only C#? But I have old unity version with JavaScript support (I don't know C# well!)
Can I use JavaScript?

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So sad to talk about it, but I'm steel waiting:
1) exit to any level by script (without mods)
2) change player sprite by script (without mods)
3) change/replace/delete any tile at the level by script (without mods)
Is there any chance to get these things without hack versions?

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Okay! I just forget about full nude, and drew some underwear.
I hope there's not have any restriction for that style on Tic80's site.

But I steel don't have any idea how to change sprite atlas in runtime in Tic80 to get more graphics in project.
Like mget & mset, but for sprites.

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Tic 80 is awesome, but...
1) Can I make NSFW (nude 18+) games with Tic80?
2) Can I add my NSFW (nude 18+) game right here ?
3) Is there a way to make more memory for sprites?
       Or can I change sprite pixels in runtime mode by script to use other atlas (sprite collection)?
4) Is there a way to make other resolution, like in Pico-8? (64*64 Screen Mode in Pico-8)
5) Is there a way to remove restriction for code symbols? 64000 is not so much for art library memory.

Can I make NSFW erotic game?

Thanks! Sounds cool!
I hope there's some examples in documentation how to use VRAM and copy some sprites.

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I hope there's more memory for sprites (like in 8-bit NES), because almost all virtual console not have so much memory for graphics.
(Tic-80, Pico-8, Liko-12 not good for artist who wanna to make Pokemon, Shin Megami Tensei or Dragon Quest games with many monsters)

Sorry! I don't get it.
Is there any documentation information about "SheetToClip" command?

It's would nice to see a special site for uploading games like Tic-80 library
with downloadabling source code for all Liko-12 community.

"you can store additional sprites sheets in the code, with gzip compression"
Wow it's awesome! Is there any example of that code?

Is there a way to show variables right in text?

1366*768, but monitor is very small.
How about manual switch in options of the editor?

I have a small monitor on my notebook and don't like Bitsy style interface with multiply tabs. I like old Mosi one window interface.
But anyway thanks for new version! I wanna to test it. :3