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(1 edit)

Hey, I'm also getting CTDs. Once after the initial cutscene finished, then another in the birdcage. The birdcage threw an actual error, though. LowLevelFatalError {File:Unknown] [Line: 3347] LiveRequests.Num or NumLiveRawReqeusts was > 0 in ~FPakAsyncReadFileHandle!

Possibly a typo in that second variable?

Specs:

Ryzen 9 3900X 

64GB RAM 

MSI GTX 1060 6GB

(+1)

Thanks for the detailed report. I think it might be due to UE4 compression on the pak file. I'm going to upload a new build today that should hopefully fix it. I'll make a dev log update when it's up.